Space Engineers

Space Engineers

740 ratings
Assault Weapons Pack (June 28th Micro-Update)
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
387.029 MB
28 May, 2020 @ 2:03am
28 Jun @ 2:52am
42 Change Notes ( view )

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Assault Weapons Pack (June 28th Micro-Update)

In 1 collection by Harbinger Ace
SE: Outlands Unofficial Mod List
16 items
Description
Gatling guns and missile launchers are weapons of a bygone age. Their firepower is bleak, and their combat rigidity forces any adopting vessel to inherit crippling design flaws. Countless engineers like yourself and I require effective weapons to fight and survive in this universe.

Introducing Assault Weapons Pack! Featuring three dozen armored turrets, and over a dozen fixed cannons, Assault Weapons Pack provides engineers with a deadly arsenal to unleash upon the battlefield. Field multiple rotary autocannons to face down your adversaries in close combat, or unleash a firestorm of flak artillery to block hostile missile barrages. Gun down smaller vessels with light artillery turrets, or overwhelm battleships with swarms of burst missiles. If your opponents are packing heat, arm yourself with a wide variety of heavy turrets. Go big or go home with half a dozen experimental weapons, each guaranteed to punch holes in any opposing vessel.

New in v1.61 is a custom progression system! Create unique components in the Progression Terminal, build progression nodes, and unlock weapons! This system is entirely non-intrusive, customizable in difficulty, and completely optional! Assembler efficiency controls resource and time costs, and the entire progression system can be ignored by disabling progression in the world settings.

Features & Notes:
  • Assault Weapons Pack does not override any vanilla values, and is compatible with nearly all other weapon mods.
  • Features support for Vanilla+ Framework!
    • 80mm flak shells feature proximity detonation
    • 220mm Burst Missile and 800mm Strike Torpedo become guided muntions.
    • Vanilla+ is not required, and can be added/removed from worlds and servers at any time.
  • Custom progression system!
  • Custom tracers and shot VFX!
  • Full LOD models.
  • Full construction models
  • Full block skin support.
  • English localization. Hello!
  • Russian localization. Здравствуйте!
  • Incompatible with WeaponCore!

Future plans:
  • More weapons and weapon types. (Got ideas? Let me know!)
  • Continued balance changes.
  • Collision mesh updates to match vanilla changes. (Mostly complete.)
  • Additional localization. (Assistance required.)

Known issues:

Made with kind assistance from:
Additional thanks to:
  • Commissioners:
    • ben1000bhp
      • 300mm Fixed Rifles
    • GetBrocked
      • 60mm Heavy Autocannon
      • 300mm Striker Turret
      • 300mm Ballista Turret
      • 640mm Onager Battery
      • 640mm Ironfist Battery
    • Mecra
      • 300mm Tank Destroyer Turret
    • Harley (SadPlusLonely)
      • 640mm Fixed Artillery Lance
    • Xenarite Artorias
      • Breakshot Scattergun Turret
  • Alec R.:
    • Imperial-II class Star Destroyer in 3rd screenshot.
    • Sydkai-class cruiser in 5th screenshot.
    • Russian localization.
  • Rhodor:
    • One very cursed audio file.

WeaponCore?
The original WeaponCore version of Assault Weapons Pack has returned!

Promotional:
My mods will always be free to use. If you would like to support their development nonetheless:
[www.paypal.com]

READ!
©2024 Harbinger Ace, owner of this Steam account. All rights reserved.
If you wish to reupload this mod, such as for dedicated servers, then set it to private, friends only, or unlisted on Steam. Do not republish anywhere except the Steam Workshop!
Any "patch mod" (a mod which overrides data files, but includes no models, textures, etc) for this mod may be uploaded freely without my permission. Use ModAdjusterV2 to do this.

". . . and from the blackest night, fire and steel protect us all."
Popular Discussions View All (4)
107
27 Jul @ 1:47pm
PINNED: - BUG REPORTS -
Harbinger Ace
1
17 Apr @ 1:03am
Tech progression
Wetdog37
2
15 Dec, 2023 @ 10:08am
So, what do you folks use the Flak for?
andersenman
529 Comments
Neider Unchained 27 Jul @ 1:49pm 
Amazing mod! Thanks for bringing a vanilla weapon pack! I left a comment on a possible bug in the bugs section and things aside, I wanted to ask, is there is any consideration to lower the volume of the turrets and guns? I get the feeling all sounds are waaaay too high in contrast to vanilla weaponry.
Xeon 20 Jul @ 1:01pm 
I have a question. I watch outlands but I can't understand the weapons in that series. There is weapons like 800mm torpedoes, 640 batteries, and other weapons, but you guys never use them. Is there like a rule against that or something, cause I would appreciate an answer.
BlakeMochan 17 Jul @ 12:01pm 
having an issue with turrets not firing even when in range they have access to ammo but still arent firing or even aiming at a target they on seem to aim and fire when i activate the shoot button
UnknonRetad2546 8 Jul @ 1:14am 
What did the Micro-Update add? I hope this isn't a stupid question but I am a stupid person so it would be greatly appreciated if someone could tell me
Star1337_online 6 Jul @ 3:04pm 
it is too
Ozzmodious 6 Jul @ 11:21am 
just gonna give a big thanks for not making it a weaponcore mod. I dont like weaponcore myself. I like just placing a block down, and it works.
Thor 5 Jul @ 8:01pm 
Can you please show the range for all the weapons
Harbinger Ace  [author] 28 Jun @ 3:06am 
The 280-Pounder can be mounted on a conveyor port to automatically pull ammo. However, since that wasn't super obvious, I've made the plate on the floor interactable.
Gohei 24 Jun @ 12:28am 
Not sure if issue with Vanilla+ framework or mod. when i try to use 800mm and 220 missile's they home but do no dmg. not sure what is causing that.
[K.D.F]Hydrogun66 20 Jun @ 3:02pm 
ah yes caption, how one load ye cannon sir?