RimWorld

RimWorld

382 ratings
Museums
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.587 MB
28 Mar @ 9:11am
30 Aug @ 1:47pm
23 Change Notes ( view )

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Museums

In 1 collection by NightmareCorporation
Museum Compatbility
23 items
Description
Version 2.0 update notes:
https://gist.github.com/NightmareCorporation/43137cf31e51b70f5c4277db0d86620c

Intro
Have you ever wanted to show off some of the cool stuff your colonists have found or made?
Love the reliquaries and relics from Ideology but can't be compelled to invest months of in-game time to retrieve a single relic?
Museums is the mod for you.

Features
- Fence-like buildings to restrict access to pawns
- Signs with different icons
- Display-buildings and pedestals that can display multiple resources
- Room role: Museum
-> Requires at least one watchable building and a museum gathering spot
- Joy logic for solo-touring a museum
- Gatherings for colonists to go on a guided tour
-> Work like parties, triggered randomly with a random organizer
- Watchable Buildings
-> Supported buildings have new gizmos, with which you can define positions from which pawns may look at that building whilst on a museum tour

To display items you simply use the gizmos while having the target display case selected. Click the "Install displayable item" button and select a valid displayable item and a job assigned to Haul work will take care of it.


Mod Support:
You can use this collection to subscribe to all mods that are supported by Museums and work well in a museum setting! Be aware that a lot of mods implement display buildings that are very redundant.
Makes buildings watchable:
- Weapon racks from Aelannas Weapon Racks
- Paintings from Roo's Painting Expansion
- Display cases from Display Cases (Continued)
- Aquariums from Aquarium (Continued)
- Fish buildings from [MUS]捕鱼装饰 FishingDecorative
- Shelves and boxes from Bill Doors' Display Shelves
- Pliths from Adaptive Storage - Neolithic
- Paintings from Pawns Paint! Restored (Continued)
- Treasures from Treasures
- Paintings and tapestry from Ultima: Artisan's Guild
- Hologram projectors from EGI: Holograms and Projectors
- Statues, Plinths and Obelisks from Vanilla Furniture Expanded - Art
- Armor Racks from Armor Racks
- Display and trophies from RimCards
- Miniature animals from Fantastic Collectables
- Mounted heads from Vanilla Taxidermy (Continued)

Misc
- Add learning effects for children from Biotech

Deeper integrations:
El's Archeology
- Removes built-in museum logic
- Make displays watchable

Hospitality
- Allow special guided guest tour through Museum Gathering Spot
- When joining a guided tour, guests donate some of their silver in a nearby donation box.

Biomes! Fossils
- Removes built-in museum logic
- Make various museum-related buildings watchable

Vanilla Factions Expanded - Empire
- Removes galleries
- Change galleries quests and requirements to be museum-related instead

Feel like there is a mod missing in this list? Tell me and I'll try to integrate it!

Personal note
There are a few mods out there that implement museums as a part of their features, but they don't work together well and I personally love guided museum tours, that's why this mod exists. Consider supporting your local museums financially (It's tax deductible!)

GitLab link[gitlab.com]
287 Comments
NightmareCorporation  [author] 2 hours ago 
@King DaMuncha
As I said, you need to provide a log. I am pretty sure you are running into exceptions while the Targeter is running and thus "it does nothing".
King DaMuncha 2 hours ago 
The instructions in the Tool Tip are incorrect. WIth the case selected use the Load button to select the item you want to load, then select a pawn with Archeology skill with left click, then right click on the item and instruct him to load the item stack. The Tool Tip on the button just says to use the That button to select the pawn and then the item with that button, which does nothing.
NightmareCorporation  [author] 18 hours ago 
@King DaMuncha
I will try to add compatibility with that mod then, thanks for the report.

I need a log to analyze the issue with the targeting. You can use this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2873415404

Reproduce your issue and then press CTRL + F12. If you are unable to upload the log through the in-game mod, use the button for more details and copy it to clipboard, then manually upload it to a website like https://pastebin.com/
King DaMuncha 5 Oct @ 8:43pm 
I just cant get pawns to put things in my cases. I selected the item I want in the case, but I cant select the pawn, and I cant cancel the selection and pick something else to put in the case.
King DaMuncha 5 Oct @ 9:24am 
The Profaned, sees my museum as a tomb if I have sarcophagus' in their.
NightmareCorporation  [author] 5 Oct @ 8:09am 
@King DaMuncha
Can you tell me which mod adds tombs to add compatibility?
King DaMuncha 4 Oct @ 1:44am 
It sees my museum as a tomb and it wont tour.
ꙮktober 24 Sep @ 6:23pm 
Nevermind, there is in fact an option for this in Nightmare Core.
ꙮktober 24 Sep @ 6:04pm 
Hey, so it seems like lots of items aren't able to be selected for display. Is there a setting or anything that needs to be active? Like I can insert most resources but weapons, food, and interactive items don't seem to work.
RAD EMERALD 16 Sep @ 2:31pm 
Ah, niceee!!