Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Lights - Cooks
   
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File Size
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316.097 KB
27 Mar, 2024 @ 5:14pm
27 Mar, 2024 @ 5:20pm
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City Lights - Cooks

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
This mod cooks several items in City Lights
  • Add cross-Civilization District and Improvement adjacency bonuses
  • Correct trait errors related to Egypt's special district
  • Cothon Borough adjacencies are Gold instead of Food
  • Correct miscellaneous adjacency errors
  • Remove reference to the original City Park improvement; it no longer appears in the Civilopedia
  • Adjacency bonuses now have text instead of placeholders
  • Sukritact's Oceans: Artificial Reefs now gain a +2 Culture adjacency bonus from Kelp
Mod Support
GitHub[github.com]
16 Comments
Insanecrusader19 6 Nov @ 12:04pm 
@ButterBene thank you for answering that question... tho now i have to remember where this govenor file is since its been so long XD
ButterBene 28 Oct @ 12:53am 
@insanecrusader19 This is a pretty late response I know, but commenting out just means putting two dashes in front of the line of code that does that, so that it stops taking effect but you can bring it back later if needed. You could also just delete it if you want
Yūro Akiba 28 Dec, 2024 @ 4:55am 
idk if it's because of this mod but even with the compatibility patch the civ texts aren't displaying effects from both city lights and civilizations expanded at the same time. could you see about this?
Insanecrusader19 26 Oct, 2024 @ 4:56pm 
@ButterBene sorry to be a bother but what does "commenting out" the govenors file exactly mean? i have the .sql file in question... tho im not sure what id be adding to the file code...
ButterBene 4 Oct, 2024 @ 5:06am 
Can confirm that what Madisonian said is true - I was getting constant mod conflicts and wasn't able to start a game until I commented out the governor file. Not sure exactly what mod it was conflicting with, but off the top of my head I know that Urban Identities has a Region that focuses on the City Park so it might have been related to that. Is definitely worth a look at.
Chinag 13 Aug, 2024 @ 3:23pm 
Atm the Civ Unique districts added by City Lights doesn't show in the Civ Selection screen for Egypt and China.

Specifically, only the original leaders show them. The original Cleopatra shows the Hetet, but not the variant and Ramses. Same for China, only original Qin and Kublai Khan shows the Ling Yi district.

India, Japan and France works their unique stuff properly on all civs.

I originally thought they weren't added to the leader at all, but if you play with them, they do show up in the Map Tack atleast.

Probably not worth fixing, but just a weird bug.
Gray Pockets  [author] 24 Apr, 2024 @ 11:23am 
@Bad Apple I will check out your idea.
Madisonian 23 Apr, 2024 @ 11:51pm 
Your deletion of the original City Park from the Improvements table breaks the Republic of Venice civ which adds an adjacency bonus to its unique improvement from that City Park (and probably breaks other mods that tie into it too). Perhaps consider using CivilopediaPageExcludes to hide the City Park from the Civilopedia instead of deleting the improvement from the table altogether. Commenting out the CityLightsCooks_Governors file fixed the conflict.
Gray Pockets  [author] 16 Apr, 2024 @ 7:44am 
@AI (easy)
Borough districts are intended to only be next to the City Center. That's not a bug, it's a feature of City Lights.
AI(easy) 15 Apr, 2024 @ 11:15pm 
Could you fix the problem that the Borough district can only be built around the city center?When the Borough district is far from the city center, the game can not display the Borough district model.