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Rushers vs Campers.
Blue would throw themselves at the flag and bring it back while Red would score "hidden points" for every minute they prevented Blue.
I hope future versions of this map get the security panel that is either a requirement to access the flag for a short time or just make it easier to escape with.
It would probably not be that hard to make or for players to understand since its basically like how Degroot Keep works.
If only the fast movement and jump strats could be recreated in Vscript.
I pray this will get officially added in a "anniversary event" or something.
Blue get 30s per cap, but ultimately the spawn time goes up each time as well to counter this.
Times will be adjusted according to playtests and feedback