Team Fortress 2

Team Fortress 2

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Cp_Holdout
2
   
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기타: , Summer
게임 모드: 공격 및 수비
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25.990 MB
2024년 3월 26일 오후 1시 34분
2024년 5월 12일 오전 3시 15분
변경 사항 5개 ( 보기 )

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Cp_Holdout

설명
Version b2b:
b2b - additional balance and tweaks from feedback.
b2 - Rebalanced to work as an AD/CP map better.

Cp_Holdout is a 3 point, attack & defend map similar to Gravelpit.
인기 토론 모두 보기(1)
0
2024년 3월 28일 오전 9시 56분
[US-West] Server hosting this map
AlphaBlaster
댓글 12
you ever shit or fart? 2024년 4월 19일 오전 3시 43분 
THANK YOU FOR UPDATING STEEL IN THE GAME IT WAS THE FIRST TIME I SAW D GET DEFENDED THANK YOU IT WAS SUCH A FUN MATCH
Fishbus  [작성자] 2024년 4월 19일 오전 3시 28분 
This is still in beta and in flux, so there's no summer tag yet. I will once I do some more fixes to it.
MasKara 2024년 4월 14일 오후 5시 04분 
summer tag?
@ your service 2024년 4월 1일 오전 6시 30분 
This is so nostalgic! Almost exactly like how CTF was played in older TF games:
Rushers vs Campers.
Blue would throw themselves at the flag and bring it back while Red would score "hidden points" for every minute they prevented Blue.


I hope future versions of this map get the security panel that is either a requirement to access the flag for a short time or just make it easier to escape with.
It would probably not be that hard to make or for players to understand since its basically like how Degroot Keep works.

If only the fast movement and jump strats could be recreated in Vscript.

I pray this will get officially added in a "anniversary event" or something.
Jameson "LeFou" Z 2024년 3월 30일 오후 2시 07분 
Man I love Haarp, I wish this gets added for summer
Fishbus  [작성자] 2024년 3월 29일 오전 10시 24분 
Yep, well that’s something to test
rbstat 2024년 3월 29일 오전 10시 20분 
Increasing the spawn times after every cap or every 3 caps seems like a bad idea just on the face of it. Like it would begin to feel like arena mode after a while. :stress::stress::stress:
Fishbus  [작성자] 2024년 3월 29일 오전 9시 25분 
It's more like A/D scoring where the most caps after each round is the true 'winner'

Blue get 30s per cap, but ultimately the spawn time goes up each time as well to counter this.

Times will be adjusted according to playtests and feedback
rbstat 2024년 3월 29일 오전 8시 32분 
sorry had to split that into two comments XP
rbstat 2024년 3월 29일 오전 8시 31분 
If i were you I would have simply made blue win when they cap the last intel. But if you really want to keep the idea of capping as many intel as possible. I would just make a fixed 10 or 15 minute round with no way to add time. The longer time allows blue to push thru red's defences, but also lets red set them back up again. Which works better for attack/defend style gamemodes like this!