Total War: WARHAMMER III

Total War: WARHAMMER III

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Tzeentch's Bane Towers (5.2)
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24. März um 17:27
9. Sep. um 7:55
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Tzeentch's Bane Towers (5.2)

Beschreibung
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Ursprünglich geschrieben von Man O' War - Plague Fleet Rulebook:
When a Chaos Sorcerer takes to the sea as part of a Chaos Fleet he will always be aboard a Bane Tower of Tzeentch. This strange floating vessel resembles a huge floating castle, suspended above the waves on a glowing nimbus of light and bathed in a veil of lightning bolts that crackle along its hull.

About
Bane Towers are Tier 5 flying warmachines; seemingly collosal, floating towers, they unleash tremendous barrages of bolts and large, plasmatic balls of warpfire that do not discriminate in how much damage they can deal. For all intensive purposes, they're essentially flying artillery platforms.

That being said, they're a ridiculously powerful unit, and as such, cost a huge amount in both initial cost and upkeep. They also lack in HP and barrier points, and can be melted if a proper counter-measure is pointed at them.

ROR - The Unfathomable Spire
The Unfathomable Spire - a tower from within the Impossible Fortress that has escaped the warp and now acts upon its own unknowable will - is a collosal upgrade from its predecessor.

The fire rates of all its munitions is faster, it has more HP and barrier, and has Eldritch Updraft , which triggers when the Spire reaches below 50% of its HP, and spawns a unit of screamers to protect itself from whatever threat may be firing upon it. In equal tow, however, is its cost, as it's even more painstakingly difficult to purchase and maintain.

Recruitment
All Tzeentch factions can recruit this unit, as can the Daemons of Chaos and Vilitch. Each requires either tier 3 ports, or the maximum tier of their respective advanced unit building.

Compatibility
As a unit mod, this should have zero issues with other mods.

Credit
  • Dilaguna for the mod of which the Bane Towers, and the framework of this mod, was derived from (with permission.) You can find the original mod, Path of Change, here:
  • The Skeleton Crew team, which taught me everything I know, and more.
  • The Modding Den, whose fantastic work both collectively and individually drives Warhammer: Total War to stay alive, and gives birth to some of the most ingenious pieces of modding most other modding scenes would be jealous of.
  • CA, for their excellent work as always.
  • The community, of course. <3

83 Kommentare
iReaLz-Vodka 3. Okt. um 19:14 
4300 kill , 320 000 dmg dealt

basicly solo a 4 stack army of high elves (5700 troops deployed)


this thing is a monster
Bix 30. Sep. um 8:51 
I love it. It's absurdly strong if you can keep it out of melee (with an escort of fury's and cockatrice). It's upkeep of 1k+ is very representative of its strength.
I love this mod
Ooh-la-la, It's GAGA!! 10. Sep. um 8:02 
Hm, would be cool if it was mounts, sorta like admirals and their black arcs
Arawwn 9. Sep. um 15:02 
We need more titanic unit like this, beautiful!
Krakenous 9. Sep. um 11:40 
Praise the update! Thank you very much.
glospey 3. Sep. um 17:29 
*intents and purposes ;)
Necronomicon 3. Sep. um 17:15 
you mean "for all intends and purposes" not "intensive purposes" just FYI lol
Dante 28. Aug. um 9:26 
@TdizzleGod if the mod gets updated with the fix, then you can unsub from my hotfix as I would have deleted it once I get notified about it. No effect on saved games.
TdizzleGod 28. Aug. um 7:16 
dante do u if the mod gets update will the hotfix mod u made still be necessary or will it no longer affect saves