RimWorld
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[Dizzy] Ancient Eastern Armory
   
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Mod, 1.2, 1.3, 1.4, 1.5
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23 mar, ore 18:31
7 lug, ore 16:49
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[Dizzy] Ancient Eastern Armory

Descrizione
Updating this mod for v1.5. Should still work for 1.3, 1.4.

I found this mod to be charming but woefully overpowered, making plate armor worthless. So I balanced the armor factors, upped crafting skills required for some of the items, and slightly adjusted other things. I play tribals a lot, so wanted other armor options, and like these better than VE's take on things.

Also, and this was sort of major- I have refigured the ingredients required to make the items to use "stuff" more often for metallics, and the armor is now figured by the sort of metal you use. Open to discussion on the values you see.

One last thing- the Ninja outfit and headgear now increases a pawns' melee dodge ability.

Bring various weapon and armor from Ancient Asia.

This is NOT my original work. Original is by Geminingen.

12 commenti
Futstub 5 lug, ore 8:40 
Thx! 100% will use it in my next playthrough! :D
Dizzy Ioeuy  [autore] 4 lug, ore 19:06 
Ok, guys. Did it.

Updated: uses STUFF and attributes of the metals or fabrics (if that's the main ingredient) used in making the items.

I *might* have missed some details, but I did my best. This took a LOT of time and thinking to balance things within the realm of the vanilla game. Nothing should be OP, or underpowered, I hope. Let me know what you think.
Dizzy Ioeuy  [autore] 10 giu, ore 10:45 
Ok, i will clean it up and try to nalance it better than i already did. But it will take a bit. Just haven't been "Rimspired" lately as Owlchemist has not returned.... His seeds lite mod was a major part of my olay throughs.

But updating this with some more balanced values can happen.
2B or not 2B 10 giu, ore 10:20 
I echo the others and would love some further development on the mod. :) Appreciate it if you decide to!
Futstub 30 mag, ore 4:34 
Given that the original author gave up the mod years ago, it would be great if you stepped up! :)
chillingunknown 18 apr, ore 16:57 
Id say that's a perfectly reasonable adjustment it makes sense I don't see why people wouldn't want that
Dizzy Ioeuy  [autore] 12 apr, ore 10:33 
Yeah that would be something I'd try to adjust. But i know many do have multipliers. I'd have to really take over the mod. Would people want that level of adjustment from what it was?
Darth Nocturnis 12 apr, ore 5:06 
I noticed that there is no material multiplier on the armor itself. Instead of gaining value from the material used, it has a set value. This makes it so that steel versions of the armor are the same as uranium or plasteel. I didn't know if this was intentional, so I'm sharing the observation with you.
RutraNickers 29 mar, ore 4:29 
hell yeah
HaZ 25 mar, ore 12:57 
o7 ok, going to test, i let u know if i find something out of place. Thanks for taking care of this mod.