RimWorld

RimWorld

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[Dizzy] Ancient Eastern Armory
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
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Updated
16.116 MB
23 Mar @ 6:31pm
7 Jul @ 4:49pm
6 Change Notes ( view )

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[Dizzy] Ancient Eastern Armory

Description
Updating this mod for v1.5. Should still work for 1.3, 1.4.

I found this mod to be charming but woefully overpowered, making plate armor worthless. So I balanced the armor factors, upped crafting skills required for some of the items, and slightly adjusted other things. I play tribals a lot, so wanted other armor options, and like these better than VE's take on things.

Also, and this was sort of major- I have refigured the ingredients required to make the items to use "stuff" more often for metallics, and the armor is now figured by the sort of metal you use. Open to discussion on the values you see.

One last thing- the Ninja outfit and headgear now increases a pawns' melee dodge ability.

Bring various weapon and armor from Ancient Asia.

This is NOT my original work. Original is by Geminingen.

12 Comments
Futstub 5 Jul @ 8:40am 
Thx! 100% will use it in my next playthrough! :D
Dizzy Ioeuy  [author] 4 Jul @ 7:06pm 
Ok, guys. Did it.

Updated: uses STUFF and attributes of the metals or fabrics (if that's the main ingredient) used in making the items.

I *might* have missed some details, but I did my best. This took a LOT of time and thinking to balance things within the realm of the vanilla game. Nothing should be OP, or underpowered, I hope. Let me know what you think.
Dizzy Ioeuy  [author] 10 Jun @ 10:45am 
Ok, i will clean it up and try to nalance it better than i already did. But it will take a bit. Just haven't been "Rimspired" lately as Owlchemist has not returned.... His seeds lite mod was a major part of my olay throughs.

But updating this with some more balanced values can happen.
2B or not 2B 10 Jun @ 10:20am 
I echo the others and would love some further development on the mod. :) Appreciate it if you decide to!
Futstub 30 May @ 4:34am 
Given that the original author gave up the mod years ago, it would be great if you stepped up! :)
chillingunknown 18 Apr @ 4:57pm 
Id say that's a perfectly reasonable adjustment it makes sense I don't see why people wouldn't want that
Dizzy Ioeuy  [author] 12 Apr @ 10:33am 
Yeah that would be something I'd try to adjust. But i know many do have multipliers. I'd have to really take over the mod. Would people want that level of adjustment from what it was?
Darth Nocturnis 12 Apr @ 5:06am 
I noticed that there is no material multiplier on the armor itself. Instead of gaining value from the material used, it has a set value. This makes it so that steel versions of the armor are the same as uranium or plasteel. I didn't know if this was intentional, so I'm sharing the observation with you.
RutraNickers 29 Mar @ 4:29am 
hell yeah
HaZ 25 Mar @ 12:57pm 
o7 ok, going to test, i let u know if i find something out of place. Thanks for taking care of this mod.