Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

77 ratings
Project Persistent EVERYTHING - Vanilla Edition
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Tags: Mod
File Size
Posted
Updated
59.174 KB
22 Mar @ 4:01pm
24 Mar @ 12:42am
6 Change Notes ( view )

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Project Persistent EVERYTHING - Vanilla Edition

Description
This mod makes (almost) everything stay, yes, including the blood!

Features:
Blood stays*
Bodies stay
Wrecks stay
Artillery and field gun shell casings stay
(Some) debris stay*
Weapons Stay

*Current Issues:
Blood pools do not spread as fast. Not really a big problem and you could say more realistic. As the battle goes on you'll notice larger puddles beneath older dead enemies which you could actually use to tell where a recent offensive might has taken place based on the progress of the blood pool.

Blood splatter might stop working in SP if you have certain mods enabled. I've tested this completely vanilla and seems to work fine.

Not all debris stays. I noticed the chunks from trees and sandbags don't stay very long. I MIGHT look into this and see if I can change that but its honestly not that big of a deal.
If you play long enough sessions, the engine will hit it's limit and various effects will stop working (explosions, craters, etc.). To fix to this just save and reload. If somehow you are playing a long enough conquest or MP game idk what to tell you but that's crazy

If you save and reload while playing in single player, all the blood will be gone. I presume this is because they are particles and not standard entities. Sorry :/ but obviously not an issue if you are playing MP or conquest

Compatibility:
Should work with anything that doesn't touch entity and fx manager and the Blood FX files. If you encounter issues try loading this last
Compatible with valour and BM mod for valour


Anyway that's it.

Enjoy! YAHAHAHHH THE BLOOD STAYS IT ACTUALLY STAYSSSSS

Want MORE BLOOD? Want LESS FRAMES?

https://steamproxy.net/sharedfiles/filedetails/?id=3196729443

Casings+ version:
https://steamproxy.net/sharedfiles/filedetails/?id=3198551317
78 Comments
slimy slimy, grimy grimy  [author] 7 Sep @ 10:59am 
Hmm that's strange. Try validating your files not too sure what could be causing that
Mike 7 Sep @ 6:17am 
BTW it is the only one Mod I use for this fine game.
Mike 7 Sep @ 6:16am 
I'm quite sure your Mod works! Thank you very much for this great work!!
It is a little bit strange that the Mod needs to be activated every time I start the game. If I don't activate it I get an error message: The save game was created with a different version and therefore cannot be loaded. I love it to loot dead soldiers and to take whatever I can.
Computer [easy] 27 Aug @ 6:33pm 
coooooooooool:steamhappy:
slimy slimy, grimy grimy  [author] 23 Aug @ 1:11am 
thx bro
BroDimm 23 Aug @ 12:55am 
no problem. you're doing great. thanks and keep up the good work
slimy slimy, grimy grimy  [author] 22 Aug @ 11:16pm 
Sorry I really can't do anything beyond editing how long specific objects stay so no inventory clearing. However, it is entirely possible to make your own version of the mod by accessing this specific mod's files, copying it's folder, editing the FXManager and EntityManager and tweak it to your hearts content. If you put that copy into the mods folder of your game's directory it will appear in the mods section in the main menu. I forgot which specific file you'd find your downloaded workshop mods for this game specifically but I'm sure you can Google it or ask in the discussions.
BroDimm 22 Aug @ 9:34pm 
Very fun mod but only for 1v1. Above that the game become too laggy. lol.

few suggestion though if you could build modular submod for body/corpse only. Dropped small arms cleaned up for "better" performance. Also if you can cleared inventory from dead bodies helps with performance as well (iirc goh ar&m did that)
slimy slimy, grimy grimy  [author] 7 Aug @ 6:02pm 
just played a full skirmish offline with just the mod and everything was working. Double check that you've loaded this last or you don't have other mods conflicting
slimy slimy, grimy grimy  [author] 3 Aug @ 3:43pm 
i will have a look when i get the chance