RimWorld

RimWorld

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[LSK]Rabbie Defense And Turrets
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Mod, 1.4, 1.5
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17.265 MB
18 Mar @ 6:34am
5 Aug @ 12:21am
30 Change Notes ( view )

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[LSK]Rabbie Defense And Turrets

In 1 collection by laudskey
Rabbie's Expanded Mod Collection 月兔扩展合集
14 items
Description
Introduction:
A series of defensive turrets (although with longer ranges), some defensive fortifications, and more durable batteries have been added to the Moon Rabbit. Built in is an extended technology tree called "Moon Rabbit Heavy Industry", which includes the development path of weapons and the production of ammunition, as well as research on improving production and defense.

now is CE compatible!
CE Patch

Subsequent updates will only be available for version 1.5

Attention: The turrets in this mod have a relatively long range. If you think it affects game balance, I apologize for this. My idea is to make these turrets good for enemies in the distance, but not for those in close proximity. If you have any questions about balance, please feel free to comment.

Detailed introduction:
Ladies and gentlemen of the Moon Rabbit, no matter what reason you are wandering here, it is truly heartbreaking that you have fallen into this barren land and even fought against each other due to your loyalty to different empresses. And our company, Silver Star Defense Technology Company, has an obligation to protect the personal safety of all Moon Rabbit citizens.

Our company has a set of plans here, which includes attacking enemies and protecting customers.

Firstly, use small caliber firearms to strike the enemy to a certain extent:
RBHMG


Of course, having weapons without defense is also useless. The following are the personal defense contents included in the service:


Sure, being on the front lines, it's inevitable that you'll get hurt, and you can't walk by a river without getting your shoes wet, right? Stay back and you'll be safe.


Only if the range is far enough, the position of direct artillery can also be in the rear.


Before offering deeper services, we have two other options that can be enjoyed at this price.

We can borrow equipment from the old navy, although it may seem outdated, it is quite sufficient here.


We can also borrow equipment from military museums, after all, they have been doing this job since their previous lives, right?



Of course, these weapons will not turn air into bullets. You need to process the ammunition yourself, and we will send you the formula.



So far, our dear invaders are still charging towards our homes without knowing what is die, and we really lack defense. What should we do? It's time for the second plan to enter.

Electromagnetic weapons consume a huge amount, but they also consume a huge amount of enemy troops.


Rocket launchers put a lot of pressure on logistics, but they really did a great job.


Similarly, these weapons also require ammunition.


In addition, our company also has the latest auxiliary module technology to help you defend against intruder attacks more securely and efficiently.


When the situation reaches a very terrifying level, I think we need to use advanced shield technology.

Note that only when using the Vanilla Furniture Expanded - Security mod will you have shield.


This is already the entirety of our plan. If you are not satisfied with the defense performance of the base, please feel free to call our company at any time. We will meet your reasonable requirements without affecting the company's progress.

Language:
Simple Chinese
Traditional Chinese
English(I apologize for my limited time.I just using translation software, please point out any errors. I would greatly appreciate it if you could provide a better English translation)

Special thanks:
The incredibly excellent and lovely moon rabbits brought by the original author Runne, without the rabbie, there would be no such mod.

Q&A
Q:CE?
A:What is CE? Company Explosion?


now is CE compatible!
CE Patch


Q: Where should I make ammunition from?

A: You can make it from the mechanical processing table or from the moon rabbit processing table. After researching mass production, you can produce in large quantities on the Moon Rabbit processing platform.



Q: Why are all turrets movable?

A: In terms of authenticity, there may be some things that cannot be moved, but as a construction player, I don't want anything that cannot be moved casually.
Popular Discussions View All (1)
2
6 Jul @ 1:45am
Bugs or Questions
laudskey
90 Comments
laudskey  [author] 1 Oct @ 4:09am 
@然提携夜灯
感谢如此用心的建议!
这些我会考虑的,不过有些效果看上去不是很好实现,所以我得回去琢磨琢磨:mhwgood:
然提携夜灯 30 Sep @ 11:36pm 
@laudskey 如果考虑平衡的话,我个人有几个建议加的机制(我就想想,直接加数值肯定对作者来说轻松些)。比如增加一个特殊攻击类型,只能发射一次建筑就报废/需要更换炮管(电磁类的武器的话可以加一个过载模式,然后一段时间炮塔过热/报废)的更高威力或者带有特殊效果的一炮。比如给中弹的敌人加一个破甲效果(类似美狐的护甲溶解机制),让某些比较难处理的敌人不至于处理不了。
laudskey  [author] 30 Sep @ 9:12pm 
@然提携夜灯
可以考虑考虑,主要是因为升级这两个属性不需要写额外的代码,直接用原版的就行hhhhh
关于其他的升级我有空会去尝试一下,不过不保证能实现:dgannoyed:
然提携夜灯 30 Sep @ 5:29pm 
作者,后面的升级研究只有加防火和精度的,能不能来个更猛的,比如升级月都大炮的穿甲或者加其他更猛的弹药类型?
laudskey  [author] 13 Sep @ 11:26pm 
@阿克斯顿下士
泰南的代码是这样写的,我也没办法:Coool:
阿克斯顿下士 13 Sep @ 8:52pm 
这个82mm机炮的最小射程圈为什么是歪的(
laudskey  [author] 25 Aug @ 8:49am 
@.ʘƺɀ₅
This is why Rabbie can conquer the universe (no):Coool:

Actually this mod can run without rabbie race... but I don't recommend it, because I just made it easier to test it. Doing so will add a lot of work items to your mechanical workbench.:FallFlat:
.ʘƺɀ₅ 25 Aug @ 3:43am 
god i wish i could use this mod without the rabbie race mod too, these turrets are sooo well done :(
laudskey  [author] 13 Aug @ 8:34am 
@丁丁碎大石
是设计问题...我目前没有办法将剩余的子弹单独弹出来,所以设置了自动补充阈值选项
丁丁碎大石 13 Aug @ 7:19am 
不知道是BUG还是设计问题,给机枪炮塔补充子弹时虽然有时候只用补充几颗子弹,但是机枪炮塔会吞掉一整盒子弹