Stellaris
252 oy
Expanded Stellaris Traditions 3
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21.288 MB
13 Mar @ 1:26
12 May @ 16:53
24 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Expanded Stellaris Traditions 3

Açıklama
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: I'm seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. I will most likely delete them to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Popüler Tartışmalar Tümünü Görüntüle (3)
35
21 May @ 10:57
SABİT: Bug Reports
Ben_D⚜
6
9 May @ 4:01
SABİT: Suggestions
Ben_D⚜
46 Yorum
Tal'Raziid 22 May @ 11:32 
This working well currently?
Ben_D⚜  [yaratıcı] 21 May @ 10:57 
@ Watchman
It's not something that this mod controls directly. I think it's something else effecting it. I don't happen to have issues with what you're describing. Others might though, so idk.
Watchman 19 May @ 3:16 
Understood something only now... AI empires won't go past 7 tradition trees, just like vanilla. Is that unavoidable? Can you do something about it?
Phoenixblood 12 May @ 5:57 
Just noticed the update change note states its +1 unity from clerks, but in game the tooltip says that its +0.01 unity from clerks, which is the intended modifier?
Phoenixblood 12 May @ 0:59 
Thanks for the quick fix! Amazing work
Ben_D⚜  [yaratıcı] 12 May @ 0:00 
@ Phoenixblood
Hmm, I wasn't aware of that. In any case, I've uploaded a couple more modifiers for it.
Phoenixblood 11 May @ 23:14 
Just a heads up, +15% clerk output (the new commerce starter) doesnt really do anything, since normal % output modifiers do not affect trade value or amenities, which is all clerks produce under normal circumstances. I am not sure the right modifier to use though
Ben_D⚜  [yaratıcı] 8 May @ 23:52 
Glad to help out.

@ Max200012
No, it's not needed. They're compatible with one-another though.
Live_Feed 8 May @ 14:16 
appreciate you lads sorting this out
Max200012 8 May @ 14:00 
is the "more traditions categories" mod needed?