Stellaris

Stellaris

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Expanded Stellaris Traditions 3
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21.288 MB
13 mrt om 1:26
12 mei om 16:53
24 wijzigingsnotities (weergeven)

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Expanded Stellaris Traditions 3

Omschrijving
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: I'm seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. I will most likely delete them to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Populaire discussies Alles weergeven (3)
35
21 mei om 10:57
BELANGRIJK: Bug Reports
Ben_D⚜
6
9 mei om 4:01
BELANGRIJK: Suggestions
Ben_D⚜
46 opmerkingen
Tal'Raziid 22 mei om 11:32 
This working well currently?
Ben_D⚜  [auteur] 21 mei om 10:57 
@ Watchman
It's not something that this mod controls directly. I think it's something else effecting it. I don't happen to have issues with what you're describing. Others might though, so idk.
Watchman 19 mei om 3:16 
Understood something only now... AI empires won't go past 7 tradition trees, just like vanilla. Is that unavoidable? Can you do something about it?
Phoenixblood 12 mei om 5:57 
Just noticed the update change note states its +1 unity from clerks, but in game the tooltip says that its +0.01 unity from clerks, which is the intended modifier?
Phoenixblood 12 mei om 0:59 
Thanks for the quick fix! Amazing work
Ben_D⚜  [auteur] 12 mei om 0:00 
@ Phoenixblood
Hmm, I wasn't aware of that. In any case, I've uploaded a couple more modifiers for it.
Phoenixblood 11 mei om 23:14 
Just a heads up, +15% clerk output (the new commerce starter) doesnt really do anything, since normal % output modifiers do not affect trade value or amenities, which is all clerks produce under normal circumstances. I am not sure the right modifier to use though
Ben_D⚜  [auteur] 8 mei om 23:52 
Glad to help out.

@ Max200012
No, it's not needed. They're compatible with one-another though.
Live_Feed 8 mei om 14:16 
appreciate you lads sorting this out
Max200012 8 mei om 14:00 
is the "more traditions categories" mod needed?