Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Barbarian Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
80.096 KB
9 Mar, 2024 @ 5:55pm
30 Nov, 2024 @ 6:05pm
5 Change Notes ( view )

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Japanese Translation: Barbarian Pack

In 2 collections by adon
日本語化MODのコレクション
89 items
Japanese Translation: Barbarian Collection
17 items
Description
About this Mod
Japanese version of Barbarian Pack MOD in the workshop.
Mods that adjust barbarians and add barbarian units, which are still available & widely used, will be supported in Japanese.


How to use the Japanese-Language MOD
The Japanese-language mods you create can be used by subscribed & enabled only the body mods you wish to use.
It is not necessary to subscribed & enabled all the mods in the workshop or collection. Since the dependency between the mod and the translation data is specified, only the mods to be used will be translated and enabled. Since unused translation data is not loaded, the loading time should be reduced by a very small amount.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
Please note that barbarian-related mods in general have a significant impact on gameplay.
Deliverator23's MOD Prehistoric Wildlife: https://steamproxy.net/sharedfiles/filedetails/?id=1883172855 Dinosaur units will be available as barbarian units for prehistoric times only. Depends on Shirotora Kenshin's Wildlife, so please subscribe & activate together. Eps's MOD EpsTweak for Barbarians: https://steamproxy.net/sharedfiles/filedetails/?id=2525115800 The rate of barbarian outposts and the number of units will be changed to reduce the most threatening early raids. The icon and name of the barbarian horsemen will be changed to nomadic for easier identification, and +2 combat power will be added to the barbarians from the bronze and military traditions. Gray Pockets's MOD Barbarian Free Cities: https://steamproxy.net/sharedfiles/filedetails/?id=3173582343 Exclusively for NFP barbarian and tribal modes, barbarian outposts will be changed to turn into free cities instead of city-states. In addition, if you want to convert from free cities to city-states, you must use Zegangani's Free City States. HandyVac's MOD Starting Free Cities: https://steamproxy.net/sharedfiles/filedetails/?id=1346992881 From the map creation screen, a specified number of free cities will be placed on the map from the start of the game. When used in conjunction with Zegangani's Free City States, the possibility of turning from free cities to city-states is improved. Jewbery's MOD Warcryer Reward: https://steamproxy.net/sharedfiles/filedetails/?id=2790988379 When barbarian units are defeated, they can be trained in the city, including normal units such as barbarian horsemen and archers. You can train barbarian-specific units and create barbarian outposts on neutral tiles, but the units disappear. Furthermore, engineers will be able to improve military camps (looks and effects are the same as barracks) on neutral tiles. KCucumber's MOD L4D2 Zombie MOD: https://steamproxy.net/sharedfiles/filedetails/?id=1239091122 Add several stronger zombies to the normal game as barbarian units, both normal zombies and mutant infectees. When the barbarian unit is defeated or the outpost is destroyed, multiple zombies will appear and if not handled well, the number of zombies will increase without limit. Leugi's MOD Free City Flavour Mod: https://steamproxy.net/sharedfiles/filedetails/?id=1352912857 It will change to give the turned Free Cities a random neutral city name instead of the original city name. If you use Starting Free Cities by HandyVac, it will name the neutral city name in the mod. Nerevatar's MOD Nere's Better Barbarian Clans mode: https://steamproxy.net/sharedfiles/filedetails/?id=2412920721 Exclusively for NFP barbarian and tribal modes, it reduces as much as possible the number of barbarian outposts that appear on the snowfield tiles. It will extend the number of turns to turn to city-states, but if you intervene aggressively, on the other hand, you can significantly shorten the number of turns. Shadow's MOD Modern Infantry: https://steamproxy.net/sharedfiles/filedetails/?id=1935024345 Add modern infantry as close combat units in the nuclear age, and unlike mechanized infantry, they do not consume oil resources. We are including them in this Japanese mod because of their use & dependence in Revenge of the Barbarians. Revenge of the Barbarians: https://steamproxy.net/sharedfiles/filedetails/?id=1935036456 As barbarian units, existing units will be added & replaced with barbarian-specific units to increase variation. Some units will have unique abilities and gain additional combat power depending on the era. AI civilizations and city-states will have +5 barbarian combat power by default, which should make it easier to deal with barbarians. Shirotora Kenshin's MOD Wildlife: https://steamproxy.net/sharedfiles/filedetails/?id=1794164160 As barbarian units, wildlife and marine life will appear depending on the terrain. If it is a historical earth map, wildlife will appear depending on the continent, and marine life will appear randomly on the open sea tiles. Zegangani's MOD Free City States: https://steamproxy.net/sharedfiles/filedetails/?id=2545191213 Similar to NFP's barbarian and tribal mode, free cities that have defected from civilization may turn into city-states. You can set the probability of conversion from the map creation screen, and if there are free cities, they may become city-states. If there are no free cities, it will not work, so it may be safer to use HandyVac's Starting Free Cities or NFP's Turbulence mode.
Added on 11/01/2024
Added mod by James Barbarian Settings: https://steamproxy.net/sharedfiles/filedetails/?id=3353581836 Settings related to barbarian outposts can be fine-tuned to make the barbarian threat even more vicious. You will also be able to lift the limit on the experience gained from barbarian units and change the upper limit.