Sid Meier's Civilization VI

Sid Meier's Civilization VI

129 ratings
Revenge of the Barbarians
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: AI, Gameplay, Units
File Size
Posted
Updated
12.551 MB
12 Dec, 2019 @ 11:56am
13 Dec, 2019 @ 4:10pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Revenge of the Barbarians

Description
Revenge of the Barbarians is a modification for Sid Meier's Civilization VI: Gathering Storm, a spiritual successor to my old Civ5 mod, Specialized Barbarian Units[forums.civfanatics.com]. Similarly, RotB seeks to give the Barbarians a more unique flavour, while simultaneously making them more aggressive and industrious, so to speak.

Barbarians now have their own unique unit tree, in some cases mere flavour replacements and in others meaningful differences compared to the standard units. For instance, the Bandit is an Archer equivalent and their first ranged unit, one with a potent attack yet not difficult to cut down. In the late game, one may find the Bush Gunner, the stateless Machine Gun unit which moves through woods and jungles effortlessly.

The first release version is meant to be the starting point of the mod. Updates will improve the balance according to player feedback (and my own gameplay experience), and I'll also be pondering new units and listening to ideas from the community. I'd also like to give the Barbarians a different name depending on the era (i.e. Barbarians/Rogues/Anarchists/Insurgents), which may be possible via Lua, but I'm far from well-versed in it.

Important! I recommend playing with Real Strategy active as well: I always have it on and can't vouch for the performance of AI civs and city-states versus these more merciless Barbarians in a vanilla context.

Homepage[forums.civfanatics.com]
(for more details and an overview of all the units!)

MISCELLANEOUS ADDITIONS
  • AI civs and city-states have an innate +5 Combat Strength bonus vs. Barbarians, to help them stem the tide.
  • Given the increased presence of Barbarians throughout the game, the Discipline policy card remains in play until Nationalism, at which point it's replaced by a new military policy, Counter-Insurgency (+7 Combat Strength vs. Barbarians), which remains available indefinitely.

Kudos to Deliverator for providing insight into Civ6 unit and graphics modding!

Compatible languages: English, Spanish, German (Junky). More translations welcome!

If you like this mod, please give it a thumbs up and/or consider buying me a coffee[ko-fi.com]!
Popular Discussions View All (1)
4
2 Mar, 2021 @ 2:07am
PINNED: Seeking feedback
Shadow
105 Comments
NanoGalactic 19 Aug @ 2:15am 
With Barb Clans on: it seems like at some point this mod makes the game attempt to spawn barb camps, which don't actually spawn. It will play the notification of a new camp spawning, which doesn't actually appear. The notification behaves as normal, so upon clicking it you will be shown where it is/should have been. There is a sound difference though; instead of the 'barb-camp-appearing-sound' it plays the sound used for when scouts find your city, or you have too few amenities or housing
The Fair Tyrant 3 Mar @ 9:17am 
Bandits make the start hell, and continue to be annoying throughout. Fantastic mod. My only complaint is that I get these weird pauses after attacking barbarian units now.
Gray Pockets 27 Feb @ 10:39am 
I created an extension mod: Revenge of the Barbarians - Cooks

This includes modifications I previously posted to GitHub.

@Shadow feel free to include this in your mod if it's to your liking.
Darío 31 Oct, 2023 @ 11:19am 
If hell is like this, I like it. Thanks for the mod, boss!
Shadow  [author] 10 Oct, 2023 @ 8:11pm 
Es más desafiante, naturalmente, pero no imposible si se les está encima a los bárbaros y se tiene cierta experiencia con cómo piensan. Hay que mantener la iniciativa y si, claro, darle mayor prioridad a la defensa que en el juego base.
Pagliacci 10 Oct, 2023 @ 5:02pm 
pesimo mod,solo es para molestar al jugador 5 batidores aparecen de todos los lados a joder la unica unidad de guerreros y solo le pasa al jugar humano por que la IA esta a todo culo quitandote maravillas
Shadow  [author] 2 Sep, 2023 @ 5:56pm 
Thank you, brug. :cozywowscap:
brug 2 Sep, 2023 @ 5:44pm 
Absolutely brilliant concept and execution
Shadow  [author] 4 Jun, 2023 @ 7:34am 
Hey Markooo,

The mod deals with units to a certain extent and barbarian behavior. I've tried to make it as modular as possible, so it should be compatible with other mods as long as they don't modify the same things I do. But I can't guarantee it: test it and see how it goes.
Markooo 4 Jun, 2023 @ 1:38am 
is this mod compatible to mods with time tweaks such as longer research and civic's, will the barbarians become insurgent while im still at medieval period??, ty for answering in advance