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Сообщить о проблеме с переводом
1. FEs have it
2. Adding it via debug works without issues
3. Councilor and 40 rounds of techupdate didn't work
Doing a second PT now, we'll see if it happens again.
Good old Stellaris duckery :'D
Additionally, you could pop a scientist with the Expertise: Particles trait into your council. Might kick the tech card system into showing them. They do have low weights and the rare tag, so that may be the issue: rolling the cards but the rare tech options are rolled to not show that cycle.
I remember a few of my playthroughs having tech system bugs (Events not granting research progress, ability to see 4 options but only getting 3, etc) and I'm racking my brain trying to remember if it was a mod conflict or a vanilla issue. Pretty sure it's vanilla bugs that showed up with the Machine Age DLC, but not 100% on that.
I have ALL the tech researched, with only repeatables left. And I've researched few of those as well. I also got more tech picks per research round than techs that show up. I tried and waited for good few rounds, hell, I even reached for debug and used techupdate few times to make sure.
I got the FE tech through Crisis progression, maybe that's the problem?
I'm not playing as FE, just a regular Machine Intelligence empire with Cosmogenesis crisis ascension perk. Unless it gives the empire the FE flag, which I think it shouldn't, at least until you finish the crisis progression.
I assume you have those 3 researched to Tier 10, and have the vanilla Dark Matter versions? As long as you have at least two Tier 10 Physics items and the relevant Dark Matter tech, they should show up.
If you don't have a council member with the relevant research trait, it may take a few refreshes of the tech pool to see it. I've had times were I just could not get the tech I was looking for to show.... until I was about done with that play through. Might be one of those RNG moments?
Only other thing I can think of would be: Are you playing as a Fallen/Awakened Empire? Original version of the mod set FE to have a 0% chance to see it for research, and I haven't changed that as it didn't seem to affect anything.
Dark Matter components of lvl 2 (power core, shields and engines) don't appear on research list as they should. I checked in files, I have all the required techs.
Is there something I'm missing?
"nanite_interdictor" has been found already, just combing through the rest of the changes.