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If you meant to do 10% and 20%, it's 0.1 and 0.2, not 10 and 20
The mod is great, but it has needed an overhaul for years now. It was quite overwhelming opening the files and seeing "why?" things were wrong. Hopefully, I can get it "fixed" and we'll have an easier to maintain version (of this and Additional Vanilla Weapons) for the future. Hopefully.
There's some issues with the original mod itself, and I'm working on overhauling it. Those issues are why you see multiple duplicates in combat computers, missing items from Frigates and platforms, lack of description data on half the items added, balancing being less vanilla and more the moder's /various updater's personal play-style preferences (see FTL Drive stats), etc....
I'm working on it, just taking A LOT of time to conform everything to some form of a standard, and add the updated/missing data.
Wisp Cat
The issues are down to a lack of balancing. In many cases T5/6 from this mod are just below the top tier from vanilla (Combat Computers requiring less power, for example). Luckly, Paradox has several stats to T7 in the vanilla files, so those steps are covered, but there's a few that stop at vanilla stats.
Is this mod an update, or a patch, because patches are supposed to require the old mod while updates do not.
As a modder, different file names aren't a problem. It is, in fact, the norm. You use a different file name than the existing file if you intend to overwrite a specific part of that file without overwriting the entire file. You are purposely supposed to use a different file name, because overwriting vanilla files will make your mod incredibly incompatible with other mods.
When I look at the files here - for example, looking for shield_s_ in common\scripted_variables\avc_scripted_variables_component_costs.txt and comparing those numbers with the numbers in the base game in common\scripted_variables\02_scripted_variables_component_cost.txt the numbers look the same.
But I am not an experienced stellaris vanilla components modder. I do not even know if the different file names are a problem. If I knew that small shield costs or upkeep energy was an issue, I would suspect that the file names were a problem.
I do see that this mod doesn't mention tiers 1 through 5. So I can imagine that if the base game had buffed its components that that could cause a problem. But if that's the case it would not be a file name issue, and it might not be a small shield problem.