Stellaris

Stellaris

25 ratings
Additional Vanilla Fallen Empires
   
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File Size
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1.684 MB
10 Apr @ 1:48pm
12 May @ 10:16am
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Additional Vanilla Fallen Empires

Description
Welcome to Additional Fallen Empires!

What is this?

This mod is an add-on for either Additional Vanilla Components Revived, Additional Vanilla Weapons Revived, or both!

How?

By the power of global flags, event chains, more if/then statements then you can throw a stick at, and a touch of overwritting... we have a workable(?) solution to upgrades!

Every 6 months, via on_action pulse and delayed events, newly awakened fallen empires will start an event chain to upgrade their ship templates. Those templates are what the game uses to generate new ships, which in turn will upgrade their ships via replacement in a similar style as normal AI countries.

The time between these upgrade steps is configurable within a menu, shown on new games and via an included edict. Option to respawn Awakened Fleets at their current upgrade levels are included.

Why?

If you use either of the main mods, you'll notice Fallen Empires do not take advantage of the additional items. This mod resolves that issue.

Requirements
None required, but nothing really happens without one of the below.

Compatibility
This mod overwrites the vanilla fallen empire script effects file at:

...\common\scripted_effects\fallen_empire_scripted_effects.txt

Known Issues
Errors in log if used with the intended mods. They are intended overwrites, but can be annoying. If you wish to remove them:
  • Navigate to
    ...\Steam\steamapps\workshop\content\281990\3218660613\common\component_templates
  • Delete the files with the prefix for the mods you have. z_avc for Components, z_avw for Weapons

Localisation

Credits:
I want to thank the following, for (un)knowingly helping me in this endevor.
  • Nikal - Prompting me to do more then just think about making this.
  • Annatar - Inspired by Real Space for the Menu
  • Ariphaos - Inspired by Sensor Expansion for the global flags
  • MingCR - Assistance with Scope issues
  • Sam_ - Making these mods in the first place
  • Freepik - Mod's image is based on one from them.
12 Comments
Hellshiver  [author] 18 Jun @ 1:59pm 
Shouldn't need an update for the new patch. Nothing this mod touches was changed, and the new changes should carry over correctly.
Hellshiver  [author] 31 May @ 5:40am 
Hmmm.... I'll dig into the files and see if I can find anything. Might be a conflict, might be a failure in typing by me. Best to check, just in case!
turol 31 May @ 12:27am 
No, fresh game with these mods.
Hellshiver  [author] 30 May @ 6:04pm 
Unfortunately, Ultimate renamed all calls from "AVW/AVC/AVB" to AVU. Makes most patches/updates for non-ultimate incompatible, and vice versa.

The components included with this mod are just placeholder templates to silence missing mod errors, and are intended to be overwritten by the main mods.

What I find interesting is why it's even giving them to your vassal, as the whole upgrade system relies on global flags that are added by the main mods else it defaults to vanilla ship templates. Did you, by chance, use a save file that had been used with Revived at some point?
turol 30 May @ 11:39am 
Mystery solved, apparently not compatible with "Additional Vanilla Ultimate" https://steamproxy.net/sharedfiles/filedetails/?id=3041250876 which should be a merger of the other two mods. Guess it makes some incompatible changes.
turol 30 May @ 11:24am 
There appears to be some kind of bug or incompatibility. One of my vassals got "AVW_STRIKE_CRAFT_4" components in their ships, making their fleet power stupidly high,
Hellshiver  [author] 25 May @ 4:21am 
Ah, yeah that'd be the lack of localisation files for other languages. I am only fluent in bad English, and would not want to butcher another language as badly as I do my own.

I can look into finding a translator, but rather not assume what languages are needed.
Клоун 24 May @ 7:45am 
This mod showing some popups on game start but has no text (not english version of game).
Hellshiver  [author] 12 May @ 10:28am 
Update pushed.

Let me know if the new items don't match the existing ones. Pretty sure I set them all correctly. Probably. >.>
Hellshiver  [author] 12 May @ 7:35am 
Found an issue, and correcting it. Should have an update in a few hours (dogs need a walk first and have to comb all 9 template files).

Seems Paradox added weapon and utility slots to the Fallen Empire ships. You'll notice missing components on upgraded ships until I update, but everything else functions correctly. Be prepared for a boost in their DPS and Tank; looks like Paradox is trying to make FE relevant again.