Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Articles (38)
Para Bellum submod - Multiplayer patch
Créé par AveMetal
This submod brings a stable experience for Para Bellum during multiplayer campaigns, by getting rid of all the scripts mechanics of the mod, minimizing the desync and corrupted saved games that can happen in multiplayer. Installation instructions: 1. Subsc...
Para Bellum - Open Beta
Créé par AveMetal
The Open Beta is an optional version of Para Bellum used to first test new content and technologies before moving them to the release version. It is a fully functional build, but its content may vary between updates, so check Change notes in the right side...
Para Bellum - Campaign
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Combat
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Effects
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Factions
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Interface
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Population
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units II
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units III
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Weather
Créé par AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
LEGENDARY EMPIRES HD: ROME
https://i.imgur.com/34ZqKCM.png SUMMARY This mod remakes and updates the old basic models to a better quality version, new textures and appearance changes for the great facts of ROME 2 TOTAL WAR. The mod is mostly compatible with the base game, MOD DIVIDE ...
LEGENDARY EMPIRES HD: GREECE
https://i.imgur.com/eHqEc5W.png SUMMARY This mod remakes and updates the old vanilla models to a better high quality version, new textures and reskin for the great factions of ROME 2 TOTAL WAR. The mod is mostly compatible with the base game, the MOD DIVID...
Medieval 1177 AD: Crusaders vs Saladin
Créé par Starsmil
Move this mod above Part 1 in Mod Manager! Hello knights! In honor of the 10 years anniversary of great Rome II game and 5 years anniversary of Medieval 1100 AD mod our international team presents you new big project: Medieval 1177 AD Crusaders vs Saladin ...
Massive battles for 1100 AD (submod)
Créé par Starsmil
Move this mod higher than Part 1 and Part 2 in Mod Manager! This submod makes battles huge: 1) Unit size increased *1,5. 2) Battlefield size increased on 50% for more space. 3) Double unit caps. ...
Soft Medieval (submod)
Créé par Starsmil
Move this mod higher than Part 1 and Part 2 in Mod Manager! This submod makes your medieval campaign more comfortable: 1. Small conversion's cost and time. 2. No negative general's traits. 3. Buffed edicts. 4. Increased base income. 5. Halved imperium pena...
Teutonic Campaign
Créé par Starsmil
Updated Feb 4! Added 6 new playable factions: Poland, Kiev, HRE, Danes, Cumans and Hungary! You need 3 mods total: this, part 1 and part 2. Teutonic order stand alone campaign is now available for all! Although Teutonic Order was founded 92 years later tha...
Medieval 1100 AD - 12 turns per year
Créé par Starsmil
Move this mod above Part 1 in Mod Manager! This mod increases turns in year from original 4 to 12 in Medieval 1100 AD (NOT in 1177 AD). So your generals and agents will live 3 times longer. Also building time increased on 70%, tech research - on 50%, chara...
Multiplayer campaigns Fix (for 1100 AD)
Créé par Starsmil
Move this mod above Part 1 in Mod Manager! This submod should help if you have desync issues in your 1100 AD multiplayer campaigns....
Medieval 2 diplomacy and Equipment removed
Créé par Starsmil
Move this mod above Part 1 in Mod Manager! This submod removes recently added Equipment and Medieval II style diplomacy mechanics. You can use it if its too hard for you to play Medieval 1100 AD campaign with these new scripts. ----------------------------...
No unit caps for 1100 AD (submod)
Créé par Starsmil
Move this mod on Top in mod manager! Submod removes unit limits in 1100 AD (campaign and custom battles) + no AOR (for both player and AI). ...
Continue button (for 1100 AD)
Créé par Starsmil
Move this mod on first place in Mod Manager! This small submod revert Continue button after the battle end to allow the player finish off fleeing enemies. In main mod it was removed as some kind of cheat for player, cause AI can't do the same when it wins....
Archers can shoot over walls (submod for 1100 AD)
Créé par Starsmil
Move this mod above Part 1 in Mod Manager! This small mod reverts ability for archers to shoot over the walls at enemy units behind them. *In base 1100 AD mod this option was removed because of realism: archers could not see target behind walls to fire at....
Medieval 1100 AD Campaign [PART 1]
Créé par Starsmil
WARNING! Move Part 1 above Part 2 in Mod Manager! You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign - This one. 2. Medieval 1100 AD Campaign https://steamproxy.net/sharedfiles/filedetails/?id=1655284279 You have to use Engl...
Medieval 1100 AD Campaign [PART 2]
Créé par Starsmil
You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign https://steamproxy.net/sharedfiles/filedetails/?id=2280460874 2. Medieval 1100 AD Campaign - This one. WARNING! Move this mod on 2 place in Mod Manager! Deus Vult, Rome II f...
B.M.M. II (Better Missiles Mod 2)
Créé par BlueMt
B.M.M. II After 4 months of hard work, I willingly present to you, the missile mod to end all missile mods, my final mod for Rome 2. (probably) The reason I even considered creating this mod is because I wasn't happy with my last B.M.M., I felt like i coul...
Better sieges
Créé par AveMetal
This mod adds the gates as capture points, which bring some noticeable improvements: AI defends better the area, not just above the walls, they deploy better in the entrances and as they don´t send all their troops above, there is better performance overal...
Dresden's Sack, Liberation and Diplomatic Options Mod
Créé par Dresden
This mod gives all diplomatic and occupation options to all factions: Sacking, Liberating, Looting, Razing, Subjugating, Confederating, Forming Satrapies and Forming Client States. Patch 20 compatible. Click here for a version that is compatible with Divid...
ANS4's Battle Camera
Créé par ANS4
Another battle camera, just with my personal preference. I just thought i make one, since i almost never autoresolve and i wanted mostly to watch the battles as closely, or as far as it looks good to me. It's zoomed out higher than the vanilla and zoomed i...
Better Building, Skill and Trait Icons - Emperor Edition
Créé par Deus_0101
Why another "building icons" mod? These updated icons add more detailed information to the icons. Building icon backgrounds now accurately represent the income type that they provide. Icons now show some of the bonuses they provide and how they affect publ...
Brighter Active Unit Color
Créé par Deus_0101
Now it is easier to see which units are selected....
Bloodshed Campaign Map
Créé par Deus_0101
Darker, Grittier, and a Little Bloody. All campaign maps!...
Agent Action Icons
Créé par Deus_0101
Agent Action Icons now match the attribute icon color....
Color List View Icons
Créé par Deus_0101
Army and Agent list view is now easier to use....
Better Water III HD
Créé par SIX
** Up to date ** The mod improve the water rendering in the game. The water will be darker and closer to the actual real ocean color. Seasons filters will also affect the color, darker in some regions during winter vs summer etc. _______________ -New textu...
No HDR Mod - for a homogenious picture
Créé par Mech_Donald
This mod removes the sometimes annoying High Dynamic Range (HDR) Effect. HDR provides automatic brightness adjustment in relation wherever you look. If you look to the sky or sun, the brightness will be reduced. This is although a nice effect, but in Rome ...