RimWorld

RimWorld

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Prop Integration for Architecture of the Rim
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
460.576 KB
23 Feb @ 10:01pm
30 May @ 8:24am
4 Change Notes ( view )

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Prop Integration for Architecture of the Rim

Description

What does this do?
Integrates "Architecture of the Rim" into the Vanilla Expanded Props system.

Do they still function?
All buildables still have their beauty buff and cost to build.

How do I build outside of the default materials?
You can't anymore, but that's fine with me, they're just decorative. I recommend just painting them to the color you want. I strongly reccomend you play with Dub's Paint Shop.

Compatibility
Should be good with everything.

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14 Comments
ferny  [author] 22 Jul @ 7:36pm 
ferny  [author] 23 May @ 2:56am 
v3 - updated to 1.5
ferny  [author] 19 May @ 8:56pm 
@Kyrox If nothing changed probably yeah, maybe give it a go and let me know
Kyrox 19 May @ 8:36pm 
Architecture of the Rim works just fine in 1.5 with the 1.4 mod. Is this the same story?
ferny  [author] 12 May @ 11:19am 
@TraffiCCone Yurrrr
TraffiCCone 12 May @ 8:19am 
@Ferny, Alright sorry to update you on this very late, but i realised what the issue is while messing around in dev mode, i had not realised that Designator Shape's keybinds were somehow overlaying the Q and E keybinds for props, it works as intended, you could remove the incompability description (or for dumbasses like me add a disclaimer that things may not work if keybinds overlay with different mods)
ferny  [author] 25 Apr @ 10:07pm 
@TraffiCCone Nah its all good g! i'll add it as an incompatibility in the description
TraffiCCone 25 Apr @ 10:10am 
it was god damn "Designator shapes" (i have no clue how or why, but it causes the roof pieces specifically not to rotate if you use Q or E), really sad to have to disable it but it's no biggie, i could alternatively disable another mod which covers the UI which allows click to rotate (mod name is "Relevant Stats In Description") but i prefer using Q and E rather than clicking, sorry for the bother!
TraffiCCone 25 Apr @ 4:39am 
Hmmm, yeah im sorry i hadn't thought of that initially, i'll try isolating my mod list, see what conflicts and i'll let you know if i manage to fix it, i ain't gonna bother you with it cause i have an unhinged mod list (240+ mods, oh and aditionally im still on 1.4 soo it isn't an issue with version incompability)
ferny  [author] 24 Apr @ 2:00pm 
@TraffiCCone Maybe send your modlist, rotating works perfectly fine for me on my giant modpack.