RimWorld
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SeedsPlease: Lite Redux
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Mod, 1.4, 1.5
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29.713 MB
12 Thg02 @ 4:40am
2 Thg05 @ 1:49am
28 ghi chú thay đổi ( xem )

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SeedsPlease: Lite Redux

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Introducing an Enhanced Edition of SeedsPlease Lite Mod

This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game. Here's what sets it apart:
  • Intuitive Seed Names: Seeds that are automatically generated by the mod now bear names derived from the plants they produce instead of based on internal def names.

  • Enhanced Seed Descriptions: Seeds, whether auto-generated or predefined, now have in their info page a description mirroring that of their source plant, replacing the previously static text which did not provide information about the plant. Additionally, each seed's information page features links to its parent plant and the plant's product.

  • Optimized Seed Yield: Plants that yield less upon harvest now result in a greater number of seeds when used in the 'extract seeds' bill.

  • Increased Stack Size: To alleviate the burden of micromanaging seeds storage, the maximum stack size for seeds has been expanded to 1000.

  • Mushroom Cultivation Overhaul: Resolved issues within 'Vanilla Plants Expanded - Mushrooms' growing zones to ensure proper seed consumption during sowing. Also enabled the creation of mushroom seeds for all mushroom plants added by mods, overcoming previous limitations that restricted seed production.

  • Expanded Seed Textures: Introduced new textures for seeds of plants from various mods, enhancing visual diversity and recognition. This update includes 26 textures for Medieval Overhaul, 28 for the Regrowth mods, 38 for Vanilla Plants Expanded - More Plants, and 7 for Vanilla Plants Expanded - Mushrooms.

Recommended Complementary Mods
Seed Vault
Adds two new deep storage items specifically for seeds.

Vegetable Garden Seeds Fixes (No Plant Replacement)
This mod combines adjustments klvlt made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).

Original Mod
https://steamproxy.net/sharedfiles/filedetails/?id=2586052937
Thảo luận nổi bật Xem tất cả (1)
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13 Thg07 @ 7:08pm
Strawberryfix
Sgt Toast
174 bình luận
o.s.c.y.p. 23 Thg07 @ 2:12pm 
My pawns seem to behave smarter as of lately, and don't walk back and forth as much as hey did, but please listen to the other folks' reports too.

Also, could you please adjust the prices of raw plant products, or at least give players an option to do so? As of now, raw cotton is worth 2.50 per unit, whereas cloth is worth only 1.50 a piece - meaning you lose wealth by processing cotton into, arguably more valuable, cloth. Same goes for herbal medicine - 5 units of healroot leaves cost 13 silver (2.80 per unit), but herbal medicine is worth only 10 silver.
Radiosity 22 Thg07 @ 3:50pm 
Was going to mention the issue with pawns cutting grass and continually putting the seeds away, but others already did, so I'll just confirm that I'm getting the same problem.
o.s.c.y.p. 22 Thg07 @ 6:20am 
@mr.j.j.borreli, I have the same problem with planters planting seeds all the way until grass needs to be cut. Then they just put the seeds away at the closest stockpile, cut one piece of grass, then pick up the seeds again, plant, put the seeds away, cut grass...

If it helps, I think it might be a conflict with the many farming and AI mods I have: common sense, pick up and haul, smart farming, crop rotation...
RealGranit 16 Thg07 @ 11:42am 
i have this mod installed with alpha bioms, so i get many diverent seeds but i can only plant the vanilla seed, how can i fix it? thanks for the advice
Sgt Toast 15 Thg07 @ 2:00am 
@t0m4s1t0 nope that's exactly what is not work properly. I've reinstalled the mod just proof what you mentioned. For example if I harvest the Wildberrybushes, I just get Berries and theres is no way to refine that. I don't get any Strawberries nor I get any Seeds from that. Strawberries are only obtainable through Strawberrybushes. The next step would be to use the "extract seed" option which just give you "Wild-Berries". The Refine option is pretty equivalent and only works on Strawberries, although it also gives just the "Wild-Berries". The only way to obtain Seeds is through trade or luck while harvesting strawberries.
If don't believe me just do it yourself and test it via Dev-Mode. I hope you can now understand what the problem is and why I rewrote it locally
mr.j.j.borreli 14 Thg07 @ 7:52pm 
Exciting! Thanks tomasito! Will have to try in my next run. I absolutely love using this with a naked brutality start!
t0m4s1t0 11 Thg07 @ 10:42pm 
@mr.j.j.borreli I'm not experiencing that problem, they pick the stack of seeds and plant in one go.
t0m4s1t0 11 Thg07 @ 10:11pm 
@Sgt Toast

I don't get your problem, you have to harvest the map berry bushes to get berries, and then you extract seeds from those berries to get "cultivated raspberry seeds". You plant those to get raspberry bushes from which you harvest berries, from which you extract "cultivated raspberry seeds" and restart the loop.
mr.j.j.borreli 10 Thg07 @ 7:24am 
Does this mod still have the problem older versions did where pawns will plant one seed, return to the seed stockpile, walk back and plant 1 more seed, then walk back to the stockpile on loop?
Sgt Toast 8 Thg07 @ 5:30am 
kay, I have partly rewritten the function. Although the Intention were "RawStrawberries -> RawBerries-> Seeds", now it works with "RawBerries -> RawStrawberries-> Seeds" which I consider it should work. For those who want to test it, I'll open a discussion with the rewritten Code