Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Also, could you please adjust the prices of raw plant products, or at least give players an option to do so? As of now, raw cotton is worth 2.50 per unit, whereas cloth is worth only 1.50 a piece - meaning you lose wealth by processing cotton into, arguably more valuable, cloth. Same goes for herbal medicine - 5 units of healroot leaves cost 13 silver (2.80 per unit), but herbal medicine is worth only 10 silver.
If it helps, I think it might be a conflict with the many farming and AI mods I have: common sense, pick up and haul, smart farming, crop rotation...
If don't believe me just do it yourself and test it via Dev-Mode. I hope you can now understand what the problem is and why I rewrote it locally
I don't get your problem, you have to harvest the map berry bushes to get berries, and then you extract seeds from those berries to get "cultivated raspberry seeds". You plant those to get raspberry bushes from which you harvest berries, from which you extract "cultivated raspberry seeds" and restart the loop.