RimWorld

RimWorld

123 ratings
SeedsPlease: Lite Redux
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Mod, 1.4, 1.5
File Size
Posted
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29.713 MB
12 Feb @ 4:40am
2 May @ 1:49am
28 Change Notes ( view )

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SeedsPlease: Lite Redux

Description
Introducing an Enhanced Edition of SeedsPlease Lite Mod

This mod is a refined fork of the beloved SeedsPlease Lite mod, incorporating a suite of enhancements designed to enrich your farming experience in-game. Here's what sets it apart:
  • Intuitive Seed Names: Seeds that are automatically generated by the mod now bear names derived from the plants they produce instead of based on internal def names.

  • Enhanced Seed Descriptions: Seeds, whether auto-generated or predefined, now have in their info page a description mirroring that of their source plant, replacing the previously static text which did not provide information about the plant. Additionally, each seed's information page features links to its parent plant and the plant's product.

  • Optimized Seed Yield: Plants that yield less upon harvest now result in a greater number of seeds when used in the 'extract seeds' bill.

  • Increased Stack Size: To alleviate the burden of micromanaging seeds storage, the maximum stack size for seeds has been expanded to 1000.

  • Mushroom Cultivation Overhaul: Resolved issues within 'Vanilla Plants Expanded - Mushrooms' growing zones to ensure proper seed consumption during sowing. Also enabled the creation of mushroom seeds for all mushroom plants added by mods, overcoming previous limitations that restricted seed production.

  • Expanded Seed Textures: Introduced new textures for seeds of plants from various mods, enhancing visual diversity and recognition. This update includes 26 textures for Medieval Overhaul, 28 for the Regrowth mods, 38 for Vanilla Plants Expanded - More Plants, and 7 for Vanilla Plants Expanded - Mushrooms.

Recommended Complementary Mods
Seed Vault
Adds two new deep storage items specifically for seeds.

Vegetable Garden Seeds Fixes (No Plant Replacement)
This mod combines adjustments klvlt made over time to enhance the experience of using SeedsPlease: Lite and mods of the Vegetable Garden Series (specifically: Main, Medicine, Fabrics).

Original Mod
https://steamproxy.net/sharedfiles/filedetails/?id=2586052937
Popular Discussions View All (1)
0
8 Jul @ 5:44am
Strawberryfix
Sgt Toast
165 Comments
Sgt Toast 8 Jul @ 5:30am 
kay, I have partly rewritten the function. Although the Intention were "RawStrawberries -> RawBerries-> Seeds", now it works with "RawBerries -> RawStrawberries-> Seeds" which I consider it should work. For those who want to test it, I'll open a discussion with the rewritten Code
Sgt Toast 8 Jul @ 3:16am 
anyone know how to fix strawberries? if i want to extract seeds i just get raw berries but i can't extract these to get seeds. as Tribe it's near impossible to start agriculture without buying seeds from trader.
Dizzy Ioeuy 6 Jul @ 1:59pm 
maybe add this:
<soundWorking>Harvest_Standard</soundWorking>
Dizzy Ioeuy 6 Jul @ 1:58pm 
also while there add:
<workSkill>Plants</workSkill> not cooking...
Dizzy Ioeuy 6 Jul @ 1:58pm 
also use:
<workSpeedStat>PlantWorkSpeed</workSpeedStat>

not
<workSpeedStat>CookSpeed</workSpeedStat>

in
Recipes_Plants_Processing.xml
Dizzy Ioeuy 6 Jul @ 1:55pm 
Suggest:

replace
<workType>Cooking</workType>

with:
<workType>PlantCutting</workType>

in:
WorkGivers.xml
zyzyhasl 28 Jun @ 7:36pm 
Seeds that are automatically generated by the mod.
Can you provide a translation key for the suffix "xxx seeds"
tanyfilina 20 Jun @ 6:18am 
I cannot imagine what can be the reason, but I've got strawberries texture (raw food one) upside down :)
JollilyJime 11 Jun @ 11:35pm 
Not sure if worth posting, but:
Don't rely on autogenerated seeds, share the generated XML for proper support.
<!-- [Seeds Please: Lite Redux] RRP_TreeAcacia(zvq.realisticplanetscontinued)Autogenerated as Seed_RRP_TreeAcacia-->
<ThingDef ParentName="SeedBase">
<defName>Seed_RRP_TreeAcacia</defName>
<label>acacia tree seeds</label>
<descriptionHyperlinks>
<ThingDef>RRP_TreeAcacia</ThingDef>
</descriptionHyperlinks>
<modExtensions>
<li Class="SeedsPleaseLite.Seed">
<sources>
<li>RRP_TreeAcacia</li>
</sources>
</li>
</modExtensions>
</ThingDef>

<!-- [Seeds Please: Lite Redux] Date_tree(tanypredator.bedouin.faction.expanded)Autogenerated as Seed_Date_tree-->
<ThingDef ParentName="SeedBase">
<defName>Seed_Date_tree</defName>
<label>date palm seeds</label>
<descriptionHyperlinks>
<ThingDef>Date_tree</ThingDef>
</descriptionHyperlinks>
<modExtensions>
<li Class="SeedsPleaseLite.Seed">
<sources>
<li>Date_tree</li>
</sources>
</li>
</modExtensions>
</ThingDef>
AUV 11 Jun @ 1:13pm 
at HarmonyLib.Harmony.GetOriginalMethodFromStackframe (System.Diagnostics.StackFrame frame)
at HarmonyMod.ExceptionTools.AddHarmonyFrames (System.Text.StringBuilder sb, System.Diagnostics.StackTrace trace)
at HarmonyMod.ExceptionTools.ExtractHarmonyEnhancedStackTrace (System.Diagnostics.StackTrace trace, System.Boolean forceRefresh, System.Int32& hash)
at HarmonyMod.Environment_GetStackTrace_Patch.Prefix (System.Exception e, System.Boolean needFileInfo, System.String& __result)



HarmonyMod.Environment_GetStackTrace_Patch was patched by: