Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Automag and Silenced SMG in Halo 3 test
   
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
16.397 GB
31 Jan @ 11:58pm
1 Sep @ 11:25pm
3 Change Notes ( view )

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Automag and Silenced SMG in Halo 3 test

Description
It's my first mod so it's very rough. I just wanted put the Automag and Silenced SMG into the campaign sandbox and see what would happen. I'll revisit this mod if I can become more familiar with the mod tools.

I had problems with missions Crow's Nest, The Storm, Cortana, and Halo when making this. And for now. marines cannot fire Automag or Silenced SMG.

I might revisit this mod later on. For now, hope you enjoy!
8 Comments
amistake 16 Feb @ 7:46pm 
no problem take your time!
Mate_MR  [author] 16 Feb @ 7:45pm 
yeah im working on an update atm.
Just slow cuz i wanted to learn to put the automag and smg into ammo racks/crates. Better than weapons layed out on the floor before a mission start. Plus life's taking up more of my time.

An update will come soon!
amistake 16 Feb @ 6:59pm 
this mod is now broken due to update :(
III AVIATOR III 5 Feb @ 4:08pm 
No problem! Glad to be of assistance.
Mate_MR  [author] 5 Feb @ 1:01pm 
I'll be sure to try the fix when I get to update the mod again. I appreciate detailing and commenting it III AVIATOR III !
Kure 'Tesum 5 Feb @ 5:01am 
Yes, i'll include these for my Halo 3 Overhaul Mod. For my Halo MCC Overhaul Mods, i'm gonna include assets from other Halo games such as:

Halo 2 Pre-Release/Prototype/E3 Assets in Halo Combat Evolved
Halo Combat Evolved & Halo 3 Assets in Halo 2
Halo Combat Evolved, Halo 2, Halo 3 ODST, & Halo Reach Assets in Halo 3 & ODST
Halo Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3 & ODST Assets in Halo Reach
& Halo 2 Anniversary MP & Halo 5 Assets in Halo 4
III AVIATOR III 5 Feb @ 12:55am 
Making the AI fire the Silenced SMG and Automag is actually an easy fix. This is how I got the AI to use additional weapons in my maps. Fire up guerilla, and locate your "generic.character" file in "tags/ai/generic.character". Open it, and scroll down to the "weapons properties" section. From the list, find smg, and press the duplicate button. Then, change the "weapon" path field to the smg_silenced. Next, scroll down to the "firing patterns" section, and again locate the smg from the list. Duplicate it just like above, and change the weapon field to be the smg_silenced.weapon. Then just do a FILE>SAVE. Your AI should now be able to use the silenced SMG. Repeat this process for the Automag, but instead duplicate the magnum entry instead of the smg.
KatanaToraSan 1 Feb @ 12:35pm 
I'll give it a try :)