Halo: The Master Chief Collection

Halo: The Master Chief Collection

71 ratings
Tacticool ODST
   
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Engine: Halo3ODST
Game Content: Campaign, Firefight
File Size
Posted
Updated
5.645 GB
29 Jan @ 4:57pm
18 May @ 1:16am
4 Change Notes ( view )

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Tacticool ODST

Description
A reanimation of the Halo 3 ODST Sandbox.

Finally. Took longer than it should have, but it was fun and got what I wanted, some practice. If there's an animation that you would like me to improve, leave it in the comment, I'll take note and change it sometime when I feel like, but rest assured it will be on my to do list. Same if you would like to suggest more animations. I still want to do more with this mod, although I'll take it easy. Thanks for the comments and enjoy.
64 Comments
Deadshot32 28 Sep @ 6:16pm 
Btw The AR animations are perfect for me as they are in the current version of the mod n.n
Deadshot32 28 Sep @ 6:13pm 
Thank you so much for reading me, I’m looking forward to the update whenever you decide to drop it c:
Blaster O'Remix  [author] 28 Sep @ 2:32pm 
You played my mod for the anniversary? That touches my heart. And don't worry, suggestions and criticisms are always welcome.

Yes, BR might be a thing. In fact, I have it already animated, just haven't gotten into placing it in the campaign.

For the animations, if you mean like adding variable animations like the AR draw, sure, but I wouldn't want to take out animations.

And I might need to check about the sniper sounds. Sounds were a problem for me since the start but I can try
Deadshot32 27 Sep @ 8:37pm 
I know what I listed below it’s a lot, and I don’t know how hard it is to implement, I’m not a modder, but I think it would improve the experience.

I don’t want to make to come off as a complainer, these are just some suggestions that I would love to see in the future if possible. But If you decide not to implement them that’s fine

I love the mod btw, thank you so much for making it c:

Hopefully you read my comments
Deadshot32 27 Sep @ 8:34pm 
I love the mod and have been using it for a while now. Recently I replayed the whole campaign for the 15th anniversary with your mod, and while playing through it I thought of some ideas

1. Could you perhaps add the BR into the campaign scattered throughout the maps also giving a set of animations, I only ask for the BR since it’s now officially in the game at least in firefight

2. Would consider updating the mod giving some audio for the full reload animation of the sniper? specifically when you’re pulling the bolt. At least to me it feels odd watching your character pull the bolt of the sniper but hear nothing, not sure if anyone agrees with me

3. Would you consider giving some of the weapons less flashy animations? For example the carbine and the automag in wich the character tends to do spin the weapon when you pull out you gun or when you reload the weapon
Blaster O'Remix  [author] 4 Sep @ 5:57pm 
I have no clue on what might be causing it. Only thing I can think of is reinstalling the mod, hopefully that would do something.
Honey Bunches of Nopes 4 Sep @ 8:59am 
Sound works in normal campaign mode and other modded campaigns. However, when I boot up this mod, there is no sound. There is sound when loading up the levels, but it cuts out when the levels fully load up.
Blaster O'Remix  [author] 3 Sep @ 9:15pm 
No sound? Like, at all or just for the animations? Only sounds I have touched are from the weapons. You sure you haven't muted MCC in any way?
Honey Bunches of Nopes 3 Sep @ 3:08pm 
Hey man seems like a really nice mod. However, I am coming up on an issue where there is no sound. Do you know how to fix this?
ReconNinja 31 Aug @ 4:42pm 
Could you upload a video showcase to this page? It'd help people decide if they want to download the mod or not