Battlezone 98 Redux

Battlezone 98 Redux

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Tags: Campaign
File Size
Posted
Updated
3.905 GB
16 Jan @ 10:10pm
17 Jan @ 6:49pm
10 Change Notes ( view )

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ISDF Chronicles: Preview

Description
Mission 1 is available to try.

Can be found under Custom Campaigns.

Large download size due to custom music, and a huge amount of assets. Keep in mind this is still in testing/beta phase, but the mission should be fully playable.
20 Comments
GrizzlyOne95  [author] 8 minutes ago 
Just as a notice, this will be removed from the workshop before long as the full version is releasing by tomorrow. I just don't want conflicting assets/mission files lurking around out there. Thanks to all who tried this and gave feedback!
GrizzlyOne95  [author] 24 Mar @ 10:05pm 
Not really a spoiler - his name is Trosper and he did a few tracks (both original and remastered) for this mod. It'll all be in the full credits list when mod is out. Thanks for the feedback!
BlueKurashi 24 Mar @ 9:50pm 
Who remastered the song "TRO - 05" (Inside the MOD files)? (If it's a spoiler delete this comment)
Because he did an excellent job and I hope he remasters the other songs c:
And the mod is incredible and I hope it comes out complete soon :)
GrizzlyOne95  [author] 22 Mar @ 5:12pm 
Thanks for the feedback Proton! Stand by for full release next month!
Protok 22 Mar @ 10:55am 
Cool and clever! Go on!
The introductory mission is simple and straightforward. Passed on first attempt with 2 saveloads. I was especially pleased with soundwork.
The enemies resembled the space technovirus from Homeworld: Cataclysm :AffinityPurity:
GrizzlyOne95  [author] 14 Mar @ 6:31am 
Good feedback, I will look at adjusting the cockpit too. Thanks!
Coxxon 8 Mar @ 6:24pm 
Both times I got the recy I ordered all units to it immediately, but it still got destroyed. Maybe follow would work better, but that is a bit odd. lol, I do use save and load.
5th try (from a load file)- This time I went straight to the recy myself, and the enemy didn't seem to attack. Weird but don't know if there is anything to fix it or make it consistent. Anyway, got it deployed and followed the objectives to mission success. I like the tartarus reanimating the dead concept that seems to be going on. On the grizzly tank, it would be good to lift and lower the cockpit surfaces, and pull the barrel back a bit. That would create more visibility.
GrizzlyOne95  [author] 7 Mar @ 5:34pm 
Also I should add on - most likely isn't an issue with your card or settings, just Redux in general. To put it lightly, it's much less stable than BZCC as an application haha.
GrizzlyOne95  [author] 7 Mar @ 5:31pm 
@Coxxon if you order all offensives to follow the Recycler immediately after the camera sequence, you should have no issues. 2 Scouts spawn with the Recycler and 2 enemies attack it after about 30 seconds. Order offensives and then point at the highlighted Recycler, press space to Follow rather than using the "Defend" command. AI is a bit more laid back on "Defend" vs "Follow". Hope that is helpful. However, I will also look at delaying the attacks against the Recycler. Feel free to save/load as well, that should work fine.
Coxxon 7 Mar @ 4:35pm 
4th try, turned shadows to medium and screen glow off. No crashes, but I do wonder if maybe lowering the number/density of the rain sprite might help with higher graphics settings. I'm on an old Nv gtx970, and have never had any full graphics issues causing crashes. Anyway, lost my Avenger to the ground troops back at Tartarus, even after getting a full repair. It seemed like they were carrying that paralyser weapon. Then received the Recycler (and camera sequence). Sent all my forces to "defend" it, but it still got killed very quickly. Was playing on hard diff. Even on hard it's a bit too hard to get to. Maybe wait a little longer before sending the recy attackers? Granted I was playing on hard, but that's very frustrating to lose the Recy both times in less than a minute without ever getting to deploy it.