Project Zomboid

Project Zomboid

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The Last of Us Infected [Deprecated]
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10.543 MB
1 Jan @ 11:19am
27 Feb @ 11:58am
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The Last of Us Infected [Deprecated]

Description
NEW REWORKED VERSION HERE




What does this mod do ?
It is a fork of TLOU Infected from drenindok with his agreement to repost his mod and continue the work on it. The improvements take inspiration on the work of Monkey on TLOU Enhanced Experience that was recently broken. It uses the assets of Last of US: Project Fungi from Mereel with his agreement to reuse his work.


Custom infected sounds (MANUAL INSTALLATION)

Requires manual installation of the sound files ! Download them from the Sounds of the Infected page !
  1. Download the Sounds of the Infected mod.

  2. Go to (depends on your installation disk)
    C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3240134012\mods\The Last of Us Infected - Sounds\SOUNDS FOR MANUAL INSTALLATION\

  3. Copy ZomboidSound.bank

  4. Go to
    C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop

  5. Make a backup of ZomboidSound.bank in the game's folder if you want to easy change back to the vanilla sounds of the zombies

  6. Replace ZomboidSound.bank with the mod's version of it




The Infected of The Last of Us
Runners are dangerous and fast humans recently infected by the Cordyceps fungus. They can quickly overwhelm you with their sheer speed and numbers. You may hear them talking and struggling from within, with the soul of the host likely still present but unable to control their body.
Stalkers evolve from Runners with the Cordyceps fully taking over the host's body. They are quicker and stronger than simple Runners, often ambushing you by hiding inside buildings. The human inside likely lost the battle against the fungi, and its cries of struggle are slowly being replaced by a distinctive clicking noise.
Clickers evolve from Stalkers into an even more dangerous state. Their inhuman strength makes them extremely perilous to approach; anyone too close could find themselves dead in mere seconds. The cries of struggle have long been replaced with a clicking noise, used to replace their lost eyes due to the Cordyceps eating through them. Fortunately, this alteration makes them slower than simple Runners and Stalkers.
Bloaters are seen as legends by many due to their rarity among infected types. If a Clicker manages to survive over the years, sustaining its body and the Cordyceps within, it evolves into a colossus with thick skin protected by Cordyceps patches. No one wants to contemplate what would happen to a person if they were caught by this creature, so approaching it is out of the question.

Stats of the infected:
Some of the stats can be modified in the sandbox options.
Zombie
Runner
Stalker
Clicker
Bloater
Walktype
Sprinters
Sprinters
Fast Shamblers
Fast Shamblers
Strength
Normal
Superhuman
Superhuman
Superhuman
Toughness
Normal
Normal
Tough
Tough
Cognition
Basic navigation
Basic navigation
Basic navigation
Basic navigation
Memory
Normal
None
Normal
Normal
Sight
Normal
Normal
Poor
Poor
Hearing
Normal
Normal
Pinpoint
Pinpoint
HP
100%
100%
200%
2500%


Remarks
Use Mod Options to improve your immersion by deactivating nametags or customize their placement !
For an even better The Last of Us experience, go check the mod Cordyceps Spore Zones from Braven. When installed, you can harvest cordyceps mushrooms on dead infected corpses.
Check out my patch for the Cordyceps Spore Zones adding durability of filters and oxygen bottles to masks and hazmat suits (vanilla and modded) by utilizing Susceptible features. You can even disable the Susceptible trait if you wish !

One issue in multiplayer that can appear is from grabby clickers as desyncs can appear. I suggest to deactivate this option while playing in multiplayer if you see players freezing while fighting clickers and bloaters.

Incompatibilities:


Workshop ID: 3128757602
Mod ID: TLOU_Bloater
Popular Discussions View All (3)
56
7 May @ 9:00am
PINNED: Bug reports
Sir Doggy Jvla
31
28 Feb @ 8:16am
PINNED: Feedback and ideas
Sir Doggy Jvla
316 Comments
Sir Doggy Jvla  [author] 17 May @ 8:47pm 
Rework is out now

Access it here
Cheeseburger 13 May @ 10:15am 
@Sir Doggy Jvia
Thank you
Sir Doggy Jvla  [author] 13 May @ 9:46am 
@Cheeseburger
Verify your game files or make a backup of the old sounds to easily replace them
Cheeseburger 13 May @ 9:40am 
how can i restore the old zombie sounds
Sir Doggy Jvla  [author] 13 May @ 3:52am 
@Afro_Angel
Np ! :)
Afro_Angel 13 May @ 1:43am 
@Sir Doggy Jvla
Tried to set activity to night and day, now they all run! :D you were right! thank you! :)
Sir Doggy Jvla  [author] 10 May @ 3:09pm 
The point isn't just to have a graduate increase in difficulty in the infected but to reproduce behaviors from TLOU Infected
Sir Doggy Jvla  [author] 10 May @ 3:09pm 
@Puddings
Well, Stalkers have normal visions and their hearing has yet to really develop to counter blindness from the Cordyceps ?
Puddings 10 May @ 2:38pm 
Shouldn't stalker hearing be set to pinpoint? IK we can adjust it ourselves, but I think it would make sense for you to adjust your stat table, up to you ig
Sir Doggy Jvla  [author] 10 May @ 5:47am 
@Antonius
Np thx for the nice messages