Total War: WARHAMMER III

Total War: WARHAMMER III

196 oy
Armourygeddon - Unit Upgrades & Resources
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11.692 MB
15 Ara 2023 @ 12:34
26 Eyl @ 11:10
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Armourygeddon - Unit Upgrades & Resources

RagnaroK tarafından 1 koleksiyonda
RagnaroKs Collective Mod Compendium
108 öğe
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Greetings fellow mod enjoyers!

I grant to thee - A unique unit upgrade and resource mod for your collection.

Ingame screenshots shows a few examples of the many new resources and upgrades, as well as some guidelines.

By subscribing to this, you need to subscribe to the mod listed in the requirements or the game will crash.

This mod was made with a somewhat realistic purpose in mind in regards of the upgrades and the resources needed to produce them. Upkeep comes with elite units and high tier gear. A unit can only ever receive 1 upgrade, choose wisely for your army composition.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

What The Mod Does
!!!PLEASE READ!!!

In order to get the unit upgrades, please see instructions in the first few pics.
Each unit upgrade needs certain resources (marked with yellow text) in order to be acquired, either via production or trade.
The only way I could show these resources, was by putting them into the description text of each upgrade, so make sure you read those, to see which resources you need.
I made some flavour text to keep it from being boring and if its something you have never seen, its probably a custom resource.
The resources can be found in main and minor settlements, ports, resource buildings and even landmarks.
Not all resources serve a purpose, some are just for flavour and income.
Each resource including vanilla have had their values adjusted to compensate for a potential rampant economy.
Once you have the required resources and gold, your unit upgrades will light up.

Factions & Inspiration Themes
  • Bretonnia - Normans/WH Lore.
  • Empire - WH Lore.
  • Kislev - Slavic/WH Lore.
  • Lizardmen - Meso-American/WH Lore.
  • Cathay - Chinese/WH Lore.
  • Dwarfs - WH Lore.
  • Wood Elves - WH Lore.
  • High Elves - WH Lore.
  • Ogre Kingdoms - FOOD/WH Lore.
  • Tomb Kings - Work in Progress.
  • Vampire Coast - Pirates.
  • Vampire Counts - Vampires/WH Lore.
  • Skaven - WH Lore Yes-Yes (Upgrades currently shows as augments, hoping to find a fix, Clan moulder might not work due to vanilla augmentation).
  • Norsca - Norse/WH Lore.
  • Beastmen - WH Lore.
  • Greenskins - WH Lore.
  • Dark Elves - WH Lore.
  • Chaos Dwarfs - Mesopotamian/Mongol/WH Lore.
  • Daemon Prince - Monogods Mix.
  • Warriors of Chaos - WH Lore.
  • Khorne - Blood/WH Lore.
  • Nurgle - Disease/WH Lore.
  • Slaanesh - Vainglory/WH Lore.
  • Tzeentch - Mystic/WH Lore.

Upgrades for Special Factions & Units
  • Malakai - Adventure Regiments.
  • Elspeth - Amethyst Regiments.
  • Wulfhart - Reward Regiments.
  • Imrik - Unique Dragons.
  • Nakai - Work in progress.
  • The Changeling - Work in progress.
  • Dwarfs - Grudge Settler Regiments.
  • DLC Regiments & ROR's.

Custom Landmarks & Their Locations
  • Mootland landmarks - "Gipfel Greenleaf Plantation" & "The Three Smoke Rings".
  • Karag Dromar - "Mountains of Blackwater" - Gromril ore.
  • Vauls Anvil (Ulthuan) - "Volcano of Vaul" - Ithilmar ore.
  • Uzkulak - "Mountains of Goromadny" - Blackshard ore.
  • The Volary - "Stonesky Foothills" - Blackshard ore.
  • Flayed Rock - "Flayed Rock" - Blackshard ore.
  • Karak Azorn - "Mountains of Mourn" - Copper ore.
  • Li Temple - "Mount Li" - Copper ore.
  • Ka-Sabar - "City of Bronze" - Copper ore.
  • Hexoatl - "Mountains of Isthmus" - Copper ore.
  • Ghrond - "Spite Reach Mountains" - Copper ore.
  • Karak Izor - "Copper Mountain" - Copper ore.

Considerations
  • Gratitude to nullmana for allowing me to use his script as a base, for the AI to receive these upgrades.

  • Will the AI also receive these upgrades? Yes, every 5 turns a script checks if the AI got the required resources and if it does, upgrades will be forced upon them. Trade is very useful in order to meet the requirements.

  • Will you make a submod for faction X and Y? I plan to do bigger faction mods like OvN, SCM and so on, once I am done with the final vanilla factions.

  • Will you make a submod for unit mod X and Y? No, there are simply to many, but if anyone wish to make such a submod, you may do so. Leave me a link in the comment section and I will put it in the description.

  • Who can get these custom ore variants? The factions listed below.

  • Gromril - Dwarfs.
  • Ithilmar - High Elves.
  • Blackshard - Chaos Dwarfs.
  • Copper - Dwarfs, Chaos Dwarfs & Skaven.

Honourable Mentions
  • Grudge Settler & Champion of Hashut - Ichigo
    Gratitude for donating the ToD & Chorf DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Submods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
280 Yorum
RagnaroK  [yaratıcı] 13 Eki @ 3:04 
@Barracuda - Thanks for the pointer, I'll look into it and see if I can something similar.

@Think Criticlly - I apparently misread that :steamfacepalm: I'll take a fresh look at Nkari this time. :steamthumbsup:
Think Critically 12 Eki @ 19:50 
@Ragnarok, just to clarify, it's Nkari, the Slaanesh faction mechanic of disciple armies that isn't working, not Nakai the lizardman horde faction. I tried to find a fix but couldn't figure it out either, just wanted to let you know.
Barracuda 12 Eki @ 16:39 
@RagnoroK, Sounds good. I was just thinking about how Dirty Dan's mod series allows you to have multiple upgrades on one unit
RagnaroK  [yaratıcı] 12 Eki @ 14:59 
Ah that makes sense indeed. However I don't think it is possible, CA most likely hardcoded it to be one max. I could give the script a lookover at some point, just really pressed for time currently.
Barracuda 12 Eki @ 10:02 
@ragnaroK multiple upgrades for the same unit for example, giving a swordsmen unit the Reikland swords and shields upgrades
RagnaroK  [yaratıcı] 12 Eki @ 1:07 
@Think Critically - I don't really know what would be causing this, as this mod doesn't do anything regarding Nakai, since his faction works differently. :steamsad:

@Barracuda - You wan't all upgrades from all factions for each faction?

@ourhealthmatters - Works on my end, did you remember the required mod? Without eviltide this mod will CTD, as eviltide is needed for beastmen and greenskins etc. Hopefully that will fix it for you. :ranald:
ourhealthmatters 11 Eki @ 14:42 
This is causing a CTD for me, it won't load the game to the main menu
Barracuda 7 Eki @ 2:02 
Would a submod that allows for the upgrades to not be exclusive be possible?
Think Critically 4 Eki @ 22:57 
With only this mod and eviltide trading, Nkari's disciple armies stop working. Reproduction: Start a new campaign as Nkari, move your hero into your army, then hit the disciple army button. In vanilla, the disciple army has 2 units. With these two mods, the army will always only have a lord regardless of corruption level.
Rorrim Eluc 28 Eyl @ 13:49 
You're actually so right! I apologize for wasting your time! lol :steamfacepalm: