Stellaris

Stellaris

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Expanded Stellaris Traditions 2 - The Sequel
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80.748 MB
13 Dec, 2023 @ 1:27am
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Expanded Stellaris Traditions 2 - The Sequel

Description
Expanded Stellaris Traditions 2 - The Sequel

Updated by MrWacko. This is my first real attempt at maintaining a mod. Hopefully nothing explodes.

Originally created by Girion. This mod is theirs, I am just a caretaker. Please make sure to give your thanks to him on the original mod: https://steamproxy.net/sharedfiles/filedetails/?id=946222466

Features
- 44 new tradition trees added.
- Extensive use of tradition swapping.
- Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
- Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
- Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
- Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
- Traditions do not only contains passive bonuses, more interesting effects, such as:
- Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
- Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
- Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
- Unique icons, tree layouts, and well-written flavour texts for all traditions.
- Full compatibility with other mods.

Bug Reports

- Please report bugs on the mod's github here: https://github.com/Mr-Wacko/Expanded-Stellaris-Traditions-2/issues
- Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
- Please describe what is the problem. "X doesn't work" is not very helpful.
- Please provide a screenshot, it is very helpful.
- Please try and confirm whenever the bug persists with only this mod present.
- Please describe any steps you can take to reproduce the bug.

Credits

Girion
- Maker of the original Expanded Stellaris Traditions. Sadly they are no longer maintaining original, hence me posting an update. This mod is theirs, I am simply a caretaker.

Birdy (Maker of the Plentiful Traditions Mod). Quite a few things in this mod are inspired by their work.
- The theme of the Malice tree is their idea (but the content my own).
- I renamed my biogenesis and faith trees to use Birdy's, better, names.
- They came up with the idea to "collapse" the discovery tree to gain space.
- They figured out how to make the scrollbar so you could fit more traditions in, I used that idea as well. (There are a few more cases where we have traditions with the same name, these are coincidence)

Maethydd
- The tradition version of the old ethics Individualism/Collectivism traditions was first introduced in their tradition mod.

Rokhmal
- Have written a lot of very nice traditions descriptions for the mod.
74 Comments
kroun 10 Jul @ 11:54am 
For anyone still asking if this mod is being updated: No, it isn't.

Instead, use the Stellaris Expanded Traditions 3 mod which is maintained by me and Ben_D, and has been updated to 3.12
barrybeal 24 Jun @ 6:51am 
Any chance getting this updated for 3.12 ? Thanks for your work !!!
xaxa ッ 9 May @ 11:13am 
Hi is this mod working for 3.12? thanks!
Tekk 22 Apr @ 5:41pm 
is there a maximum number of titan armies you can recruit? i made a crap load of them, but when i looked back, a lot of them were converted to just normal assault armies?
IAMSMITHJOHN 20 Mar @ 9:59pm 
we need a warhammer 40k mod or something like that of high quality damn it
Ben_D⚜ 15 Mar @ 6:46pm 
And the relay race continues lol.

Here's an update: Stellaris Expanded Traditions 3
Ezekiel 7 Mar @ 3:14am 
@GoddessGaming1520 Bit of a tall order, but I'll see what I can do.
GoddessGaming1520 6 Mar @ 7:19pm 
if anyone want to add me and tell me whats wrong i can make a fix and hopefully make it better
Pietrooperv 4 Mar @ 1:50pm 
This mod is really great, I love using it, but the lack of council agendas is really punishing.
asapas 2 Mar @ 3:48am 
it's ubelievable that this mod doesn't get the love that needs. Traditions is a crucial part of the game, and making them more variable (something that creators didn't), is exciting and creates new possibilities. Please, anyone with modding knowledge, don't let this amazing mod to rot