Hearts of Iron IV
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KR Tech Extension
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4 дек. 2023 г. в 8:54
22 мая в 7:26
Обновлений: 31 (просмотреть)
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KR Tech Extension

Описание
Last Updated for May 5, 2024. (KR's 1.1.3 release)
This submod assumes you have all HoI4 Expansions.

For those who wishes to continue their existing playthrough prior to the current update, the ParadoxMod release[mods.paradoxplaza.com] is intentionally kept 1 version back.

An adaptation of Equestria at War and Extended Tech Tree 1960's Tech Tree for Kaiserreich, mostly for my own personal use. As newer Kaiserreich updates now include post-war content, I hope this helps fill up the missing part of the late-game experience up until late-1950s while keeping techs and designers mostly along the "vanilla with all DLCs" level.

Other major GFX/3D model/idea sources, whereas all credits belong to their respective owners:
- The New Order: Last Days of Europe
- Add Technologies
- Ultimate Tech Tree : New Horizon
- United *UMC* v.1.92
- HoI4 Extra [Abandoned]
- Millennium Dawn: A Modern Day Mod
- Cold War Iron Curtain: A World Divided
- #Navy tv gfx-USS (no longer available online)

This mod works with both Kaiserreich or KaiserreduX natively, but please avoid using this alongside other submod that also edits the tech tree unless said otherwise.

This mod includes pictures from several artists, used without explicit permission. If you are the owner of the artwork and wish to have it removed, please send a note to one of the contributors on Steam. I hereby own no assets included in this submod except for some snippets of code.

Translations Patch (use alongside this mod):
- Simplified Chinese Translation/中文简体翻译
- Polish Translation/Polskie Tłumaczenie
- Russian Translation/Русская Локализация

Official Compatibility Patches:
- Support Company Expansion 1.13 for even more support company types.
- RT56 Steel Aluminium Standalone for The Road to 56-style Steel and Aluminium mills.
- Kaiserreich Naval Rework (also work with KX and their Chinese language patches) for those who prefer KR's classic naval tech tree and Naval enthusiasts alike.
- Squadron Air Wings Size to reduce default airwing size to 24 (instead of 100); shouldn't need much micromanaging as air groups are now a thing.
- 取消KR Tech Extension的学说与科技,制造商互斥 to remove mutual doctrine exclusions, if you preferred.
Комментариев: 555
奧克媞薇婭 19 ч. назад 
ok
PPsyrius  [создатель] 23 мая в 4:21 
@奧克媞薇婭
Make sure to always start new playthrough instead of loading up old savegames when you make change to your mod list.
奧克媞薇婭 23 мая в 3:44 
I tried it today and it turned out great. This time no crash occurred. All well and good, except that the agenda of the Central European Union has become the doctrine of the mountain infantry:steamthumbsup::steamthumbsup::steamthumbsup:
PPsyrius  [создатель] 22 мая в 23:52 
@井上白羽
Fixed, thanks again for your work <3
井上白羽 22 мая в 21:01 
@PPsyrius I'm the author of the mod that cancelled KR Tech Extension's Doctrine Mutual Exclusion, due to a bug in P, I couldn't make an update to the original mod anymore, so I had to update it with a new mod, update the mod link in the description if you have time https://steamproxy.net/sharedfiles/filedetails/?id=3252508860
奧克媞薇婭 22 мая в 15:25 
@PPsyrius
Thank you for taking time out of your busy schedule to help me. I'll try it out.
PPsyrius  [создатель] 22 мая в 7:59 
@奧克媞薇婭
I've narrowed down your issue to this submod https://steamproxy.net/sharedfiles/filedetails/?id=3212673249 which doesn't work with KR Tech Extension since it also edits the tech and doctrine tree. Try remove them from your modlist and thing should work again.
PPsyrius  [создатель] 22 мая в 7:30 
Update 1.1.2 (HoI4 1.14.5/KR 1.1.3 release) (Part 5)

- AI research priority update for trains equipment from KR patch 1.1.3.

This is 100% savegame-compatible.
PPsyrius  [создатель] 22 мая в 5:45 
@奧克媞薇婭
Thanks, I'll look at them once I've arrived back at my home.

@E SENS
That would be just extending the tech trees for the sake of extending at that point than anything - neither KR nor KX are designed to be play that far into the 1970s after all.

I would rather spending time adding more tech flavours for existing nations, working on a space race mechanic (I already got a proof-of-concept for sounding rockets implemented), or reworking the existing helicopter tech trees to be equipment designer-based for example.
奧克媞薇婭 22 мая в 3:41 
This is the mod I use https://steamproxy.net/sharedfiles/filedetails/?id=3252000601 . I found that as long as I move the mouse over the newly added army and mountain infantry doctrines, it will crash. In addition, I installed a mod that removes technology mutual exclusion, but as soon as I finish researching the two mutually exclusive industrial technologies, I The game also crashes. I don’t know why my infantry technology interface is still only 1945 and not subsequent years. Other than that, everything else is normal.:krcutebunny: