Hearts of Iron IV

Hearts of Iron IV

539 ratings
KR Tech Extension
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522.577 MB
4 Dec, 2023 @ 8:54am
6 Apr @ 2:29am
26 Change Notes ( view )
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KR Tech Extension

Description
Last Updated for Apr 6, 2024. (KR's 1.1 release)
This submod assumes you have all HoI4 Expansions.

For those who wishes to continue their existing playthrough prior to the current update, the ParadoxMod release[mods.paradoxplaza.com] is intentionally kept 1 version back.

An adaptation of Equestria at War and Extended Tech Tree 1960's Tech Tree for Kaiserreich, mostly for my own personal use. As newer Kaiserreich updates now include post-war content, I hope this helps fill up the missing part of the late-game experience up until late-1950s while keeping techs and designers mostly along the "vanilla with all DLCs" level.

Other major GFX/3D model/idea sources, whereas all credits belong to their respective owners:
- The New Order: Last Days of Europe
- Add Technologies
- Ultimate Tech Tree : New Horizon
- United *UMC* v.1.92
- HoI4 Extra [Abandoned]
- Millennium Dawn: A Modern Day Mod
- Cold War Iron Curtain: A World Divided
- #Navy tv gfx-USS (no longer available online)

This mod works with both Kaiserreich or KaiserreduX natively, but please avoid using this alongside other submod that also edits the tech tree unless said otherwise.

This mod includes pictures from several artists, used without explicit permission. If you are the owner of the artwork and wish to have it removed, please send a note to one of the contributors on Steam. I hereby own no assets included in this submod except for some snippets of code.

Translations Patch (use alongside this mod):
- Simplified Chinese Translation/中文简体翻译
- Polish Translation/Polskie Tłumaczenie
- Russian Translation/Русская Локализация

Official Compatibility Patches:
- Support Company Expansion 1.13 for even more support company types.
- RT56 Steel Aluminium Standalone for The Road to 56-style Steel and Aluminium mills.
- Kaiserreich Naval Rework (also work with KX and their Chinese language patches) for those who prefer KR's classic naval tech tree and Naval enthusiasts alike.
- Squadron Air Wings Size to reduce default airwing size to 24 (instead of 100); shouldn't need much micromanaging as air groups are now a thing.
- 取消KR Tech Extension的学说互斥 to remove mutual doctrine exclusions, if you preferred.
485 Comments
PPsyrius  [author] 9 hours ago 
Super Shepherd 16 hours ago 
@PPsyrius
Was simply asking if you'd consider including your air group add on to the mod or making the compatible with a mod that does. (A mod creator named Jax has one where light frames are 24 per deployment, medium and Heavy are 12, but transports and Naval planes are unchanged. I makes air groups more flexible in my opinion.)
PPsyrius  [author] 16 hours ago 
@tomek
I'll look in the codes but that's definitely a bug

@Super Shepherd
I didn't know this is possible before, any examples of this in vanilla or on Steam Workshop?
tomek 26 Apr @ 9:50am 
@PPsyrius
I'm wondering why Submarines 4-6 tier can't install torpedo FCS (besides cruiser subs), yet 1-3 can. I'd say it should be other way around
Super Shepherd 24 Apr @ 3:40am 
@PPsyrius
Any thoughts on including an Air Group modifier?
ItsVohnCena 23 Apr @ 11:45pm 
Agreed. This is the best tech tree around. Need this for vanilla hoi4
PPsyrius  [author] 23 Apr @ 7:02pm 
Short Notice: Yes, this is still 100% compatible with KR 1.1.2 hotfix.
Cura 23 Apr @ 7:00pm 
@PPsyrius
Thank you, I've actually played with that mod before and its good, but its not like this one imho, but hey. Its the closest to vanilla and thats all fine. Thank you for the response.
Emperor Palpatussy 23 Apr @ 12:37am 
No tech tree mod is as good as this one
PPsyrius  [author] 22 Apr @ 2:31pm 
@Cura
Try Extended Tech Tree 1960 - that's where many features of this mod was based from after all (at least until someone make another de-ponified EaW-based tech tree mod for vanilla).

There are, of course, certain design decision differences i.e. their inclusion of Reworked Air Designer mod, Airborne Expansion Pack, and some other Naval Rework mod vs the plan to keep pre-1945 techs generally vanilla-esque here - but that is still otherwise the closest thing to a vanilla version this mod got right now.