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Thx, I've updated the link to new Chinese translation as requested
Medium and Heavy tanks will also get their new turret module to represents their 1950s refit by minor tags.
Also a "Vector Thrust Nozzle" module for 1960 small airframes which trades range for agility for all your 'Jump Jet' needs.
Other changes are still pending, but the Mittelafrikan 'Dune-swagen' armoured cars and decision to increase the attack helicopter company size will definitely be included.
I've sent you a Steam friend request, thx 🙏
@Milaboo
This is still being worked on, albeit at a slower pace at the moment.
@Vlad203
Air Assaults aren't supposed to be the 1:1 replacement of mechanized units, but I'll see what I can do to make them more usable at least.
I already got some basic plans for a possible conversion of the existing helicopter tech tree to be equipment designer-based laid out already (not limited to just attack helis like Millennium Dawn) but this will probably take a long while to implemented...
I know these two mods are never gonna fit, I only wish the base game module rebalancing part could be merged in here. It would be more likely a balancer patch than a compatibility patch
I need to maintain the main KR Tech Extension itself "mostly vanilla KR" pre-1944 to keep them usable for internal KR team testing, so those module stats will likely remain unchanged unless PDX or KR decided to buff them.
I don't mind making them compatibility patch for this though, just give me a link to that mod's Steam Workshop/Paradoxmod page so that I can use them as a baseline here. 👀