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Make sure to always start new playthrough instead of loading up old savegames when you make change to your mod list.
Fixed, thanks again for your work <3
Thank you for taking time out of your busy schedule to help me. I'll try it out.
I've narrowed down your issue to this submod https://steamproxy.net/sharedfiles/filedetails/?id=3212673249 which doesn't work with KR Tech Extension since it also edits the tech and doctrine tree. Try remove them from your modlist and thing should work again.
- AI research priority update for trains equipment from KR patch 1.1.3.
This is 100% savegame-compatible.
Thanks, I'll look at them once I've arrived back at my home.
@E SENS
That would be just extending the tech trees for the sake of extending at that point than anything - neither KR nor KX are designed to be play that far into the 1970s after all.
I would rather spending time adding more tech flavours for existing nations, working on a space race mechanic (I already got a proof-of-concept for sounding rockets implemented), or reworking the existing helicopter tech trees to be equipment designer-based for example.