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Докладване на проблем с превода
Thx, I've updated the link to new Chinese translation as requested
Medium and Heavy tanks will also get their new turret module to represents their 1950s refit by minor tags.
Also a "Vector Thrust Nozzle" module for 1960 small airframes which trades range for agility for all your 'Jump Jet' needs.
Other changes are still pending, but the Mittelafrikan 'Dune-swagen' armoured cars and decision to increase the attack helicopter company size will definitely be included.
I've sent you a Steam friend request, thx 🙏
@Milaboo
This is still being worked on, albeit at a slower pace at the moment.
@Vlad203
Air Assaults aren't supposed to be the 1:1 replacement of mechanized units, but I'll see what I can do to make them more usable at least.
I already got some basic plans for a possible conversion of the existing helicopter tech tree to be equipment designer-based laid out already (not limited to just attack helis like Millennium Dawn) but this will probably take a long while to implemented...
I know these two mods are never gonna fit, I only wish the base game module rebalancing part could be merged in here. It would be more likely a balancer patch than a compatibility patch
I need to maintain the main KR Tech Extension itself "mostly vanilla KR" pre-1944 to keep them usable for internal KR team testing, so those module stats will likely remain unchanged unless PDX or KR decided to buff them.
I don't mind making them compatibility patch for this though, just give me a link to that mod's Steam Workshop/Paradoxmod page so that I can use them as a baseline here. 👀