Hearts of Iron IV

Hearts of Iron IV

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KR Tech Extension
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522.127 MB
4/dez./2023 às 8:54
22 de mai. às 7:26
31 notas de atualização ( ver )
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KR Tech Extension

Descrição
Last Updated for May 5, 2024. (KR's 1.1.3 release)
This submod assumes you have all HoI4 Expansions.

For those who wishes to continue their existing playthrough prior to the current update, the ParadoxMod release[mods.paradoxplaza.com] is intentionally kept 1 version back.

An adaptation of Equestria at War and Extended Tech Tree 1960's Tech Tree for Kaiserreich, mostly for my own personal use. As newer Kaiserreich updates now include post-war content, I hope this helps fill up the missing part of the late-game experience up until late-1950s while keeping techs and designers mostly along the "vanilla with all DLCs" level.

Other major GFX/3D model/idea sources, whereas all credits belong to their respective owners:
- The New Order: Last Days of Europe
- Add Technologies
- Ultimate Tech Tree : New Horizon
- United *UMC* v.1.92
- HoI4 Extra [Abandoned]
- Millennium Dawn: A Modern Day Mod
- Cold War Iron Curtain: A World Divided
- #Navy tv gfx-USS (no longer available online)

This mod works with both Kaiserreich or KaiserreduX natively, but please avoid using this alongside other submod that also edits the tech tree unless said otherwise.

This mod includes pictures from several artists, used without explicit permission. If you are the owner of the artwork and wish to have it removed, please send a note to one of the contributors on Steam. I hereby own no assets included in this submod except for some snippets of code.

Translations Patch (use alongside this mod):
- Simplified Chinese Translation/中文简体翻译
- Polish Translation/Polskie Tłumaczenie
- Russian Translation/Русская Локализация

Official Compatibility Patches:
- Support Company Expansion 1.13 for even more support company types.
- RT56 Steel Aluminium Standalone for The Road to 56-style Steel and Aluminium mills.
- Kaiserreich Naval Rework (also work with KX and their Chinese language patches) for those who prefer KR's classic naval tech tree and Naval enthusiasts alike.
- Squadron Air Wings Size to reduce default airwing size to 24 (instead of 100); shouldn't need much micromanaging as air groups are now a thing.
- 取消KR Tech Extension的学说互斥 to remove mutual doctrine exclusions, if you preferred.
550 comentário(s)
奧克媞薇婭 há 4 horas 
@PPsyrius
Thank you for taking time out of your busy schedule to help me. I'll try it out.
PPsyrius  [autor(a)] há 11 horas 
@奧克媞薇婭
I've narrowed down your issue to this submod https://steamproxy.net/sharedfiles/filedetails/?id=3212673249 which doesn't work with KR Tech Extension since it also edits the tech and doctrine tree. Try remove them from your modlist and thing should work again.
PPsyrius  [autor(a)] há 11 horas 
Update 1.1.2 (HoI4 1.14.5/KR 1.1.3 release) (Part 5)

- AI research priority update for trains equipment from KR patch 1.1.3.

This is 100% savegame-compatible.
PPsyrius  [autor(a)] há 13 horas 
@奧克媞薇婭
Thanks, I'll look at them once I've arrived back at my home.

@E SENS
That would be just extending the tech trees for the sake of extending at that point than anything - neither KR nor KX are designed to be play that far into the 1970s after all.

I would rather spending time adding more tech flavours for existing nations, working on a space race mechanic (I already got a proof-of-concept for sounding rockets implemented), or reworking the existing helicopter tech trees to be equipment designer-based for example.
奧克媞薇婭 há 15 horas 
This is the mod I use https://steamproxy.net/sharedfiles/filedetails/?id=3252000601 . I found that as long as I move the mouse over the newly added army and mountain infantry doctrines, it will crash. In addition, I installed a mod that removes technology mutual exclusion, but as soon as I finish researching the two mutually exclusive industrial technologies, I The game also crashes. I don’t know why my infantry technology interface is still only 1945 and not subsequent years. Other than that, everything else is normal.:krcutebunny:
E SENS há 16 horas 
Do you have any plans to expand the year of Techtree? like 1980 or 1990.
PPsyrius  [autor(a)] 21 de mai. às 0:58 
@奧克媞薇婭
Please make sure no other mods (besides KR/KX) in your current playlist edit the doctrine files and make sure that "KX Tech Extension" is loaded after KR/KX in your mod loading list (preferably at the bottom of your list).

If you aren't sure, just put all the mods you used in that particular session in a Steam Workshop collection [www.bisecthosting.com] and post the link here so that I can help looking at them for you.
奧克媞薇婭 20 de mai. às 22:22 
Why does it crash just by moving the mouse over the newly added doctrine icon?:steamsad:
PPsyrius  [autor(a)] 20 de mai. às 6:54 
@Florp
I did just that earlier just to confirm that they work just fine on my laptop. Please follow the following steps:

- Make sure that you haven't disable all those 3 DLCs (MtG, NSB, BBA) accidentally - if they are then just reenable them.
- Unsubscribe both KX and this submod, then resubscribe them again on the Steam Workshop to ensure both mod files aren't corrupted one way or another.
- Put "KX Tech Extension" after KX in your mod loading list (preferably at the bottom of your list).
- If this issue persists on your PC somehow, the nuclear option here is to do a clean install [kaiserreich.fandom.com] as your Paradox launcher could be buggy for some reason; keep this as your last resort as it's quite troublesome.
Florp 19 de mai. às 21:21 
im only running the tech extension and kaiserredux, no other mods or add ons