RimWorld

RimWorld

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Mechlord Warcasket
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Mod, 1.4, 1.5
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792.104 KB
18 Nov, 2023 @ 2:13pm
26 May @ 7:38pm
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Mechlord Warcasket

Description
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work.

I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of mechs when you could also turn yourself into one?

Unlike most warcaskets, the Mechlord warcasket allows its wearer to Smith, Craft, Tailor, and Research. This means that a mechanitor can be fully functional while wearing it.

The mechlord warcasket requires both the ultra mechtech and spacer warcaskets research. It has the weakest shield of any of the spacer-tech warcaskets, and it has less sharp armor as well. However, it does provide extra armor against heat, so you can resist fire almost as well as the mechanoids you control!

Each piece also provides some other buffs to improve a mechanitor's capabilities. The helmet and chestpiece each provide the same increase to bandwidth as the mechlord suit and helmet, and also each provide 50% toxic resistance to help you survive in any wastelands you create with all those toxic wastepacks. The helmet also provides a work speed buff to controlled mechanoids. Finally, the shoulders provide an additional 8 bandwidth, plus a control group. They also increase mech repair and gestation speed.

The whole warcasket has a cost slightly more than that of a normal mechlord suit.

This mod is compatible with Combat Extended.

There may be a slight visual issue if you use the shoulderpads with certain other warcasket helmets. Just, like, don't do that though.
42 Comments
Kierannkkt (Heavy)  [author] 26 Jun @ 4:41pm 
@Liam
When a pawn is in the warcasket foundry they can't move to go and eat or gain recreation or anything, so you've got to be quick about building them.
Make sure you have all of the required materials for the warcasket available already in your colony, and preferably near the foundry. Then order another pawn to prioritize working at the foundry to get it done quickly.

If you're having technical difficulties with the foundry or warcaskets in general and not this one specifically then the place to ask is probably on the VFE pirates mod rather than here: https://steamproxy.net/workshop/filedetails/?id=2723801948
Liam 26 Jun @ 2:21pm 
i cant make a warcasket without them geting a extrem break risk and starvation
can someone help
SlippyMcNippy 28 May @ 2:46am 
This looks awesome, reminds me of Shockwave
Kierannkkt (Heavy)  [author] 26 May @ 7:39pm 
Indeed, it works as EVA with SOS2. Also I've corrected the insulation values.
Kierannkkt (Heavy)  [author] 26 May @ 7:11pm 
As far as I can tell, SOS2 patches the Warcasket base class to have the EVA stats, so it should work. I'll do some quick testing to make sure.

As for the insulation, this is just an oversight on my part and will be corrected.
Kontaro 21 May @ 12:14am 
Sos2 is now in 1.5 here on steam! they changed the eva tag for armors, so will this get the eva tag? would love if it does!
Skorpior 25 Apr @ 7:47pm 
Is it deliberate that the Mechlord warcasket doesn't insulate as well as the other Spacer-tech caskets? While the others provide 80, 10 and 22 for the body, head and shoulders on each range respectively, the Mechlord casket only really seems to be circa the range of the Barrage casket.
Kierannkkt (Heavy)  [author] 11 Apr @ 5:00pm 
Now updated for 1.5
Kierannkkt (Heavy)  [author] 11 Apr @ 4:40pm 
As far as I know nothing in 1.5 should break it, I'll do some quick testing to make sure and persuade Rimworld that this is indeed the case.
ThroatGOAT 11 Apr @ 2:10pm 
Can this be updated to 1.5, perhaps?