RimWorld

RimWorld

2,996 ratings
Vanilla Factions Expanded - Pirates
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.958 MB
18 Jan, 2022 @ 8:01am
9 Jul @ 1:13pm
39 Change Notes ( view )

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Vanilla Factions Expanded - Pirates

In 2 collections by Oskar Potocki
Vanilla Expanded
98 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



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Popular Discussions View All (69)
26
8 May @ 1:30am
Buff Warcaskets?
Ordinary
1
21 May @ 12:04pm
Warcasket Weapons?
Birdan
2
24 Jan @ 10:08am
[Compatibility Bug] VFE-P + BetterLoading
Mike3223cz
1,936 Comments
Ghastly_Grinner 3 hours ago 
Thanks for the Update message. I often have my mods update with 0 explanation as to whats been changed, which leaves me scratching my head.
DeathTomato 8 hours ago 
Thanks for making that change
Oskar Potocki  [author] 12 hours ago 
Update on 7/9/2024 10:12:38 PM.

Warcasket Plasma Sword no longer requires Insectoids mod.
Play-G Doc 2 Jul @ 10:48am 
Suggestion: Make the Dreadnaught Funeral into a full-on Ritual, so i can trap my enemies as living war mechs.
Verando 26 Jun @ 4:55am 
Minor error with hospitality mod. not game ending

FactionDef VFEP_Mercenaries must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Vanilla Factions Expanded - Pirates.
Hamacelos 23 Jun @ 7:30am 
since the plasma weapons wont be back in insectoids 2, any chance the patch for the cool plasma sword could change for this mod instead:

https://steamproxy.net/sharedfiles/filedetails/?id=3242627097
tredavidson77 19 Jun @ 6:00pm 
Is it possible to use the war caskets in arena fights?
The last Eternal 19 Jun @ 10:44am 
I know it has been mentioned already but this mod has a soft incompabitility with Vanilla Aspirations Expanded!
Oskar Potocki  [author] 16 Jun @ 11:27am 
Yes.
Just Coda 16 Jun @ 10:45am 
Sorry, was fix pushed to steam?