Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost Calm: Jurassic Normal SFO
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17 listopada 2023 o 20:21
5 października o 19:13
Listy zmian: 19 ( zobacz )

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Lost Calm: Jurassic Normal SFO

Opis
Firstly the most important information
***Thank you Calm. Words cannot describe what you did with all those dinos. You are a god among men and we should bow down into submission for your presence is intoxicating.
***Thank you Rhox. There is a perfect balance to the rate of gaining dinos to campaign progress. I wish CA could create content as well as you have made.
***Thank you Venris and your team for making SFO. I enjoy playing with your overhaul so much I cannot stop making submods.
***Thank you El Papà and Col Jack O'Neil for being my modding friends. You two really showed me the ropes and are the wind behind my sails. I know if I ever have a question I can DM either one of you.



These dinos are unbalanced in the base mod becasue they are rare compared to normal units. I tried to keep that in mind while balancing them for SFO. I might have to come down with a nerf hammer after I play a lizardman campaign.

Changes are in discussions. I tried to keep a log of everything. There are a crap ton of changes.



If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
Popularne dyskusje Zobacz wszystkie (7)
10
29 grudnia 2023 o 13:39
Nerf Hammer + Bug Thread (Please post here)
GabeSky
0
17 listopada 2023 o 20:41
Late Night Balance
GabeSky
0
17 listopada 2023 o 20:40
Balance Changes Units Part Five
GabeSky
Komentarzy: 57
TorgueUser 13 października o 9:37 
Cerapod riders appear to be missing some phys and missile resistance which regular cerapods have
Buffalo 5 października o 23:37 
Buffalo 5 października o 23:37 
@GabeSky thanks for this mod that i use in my collection, i would ask to you if you can do a submod for this amazing mod (i'm asking to sfo submodder since more than 1 month :( the original guy that made a submod just disapear since 2023 and i have no skill for create mod in tww3 )
TorgueUser 29 września o 2:44 
Also please swap the tidecall contact effect on the nuatls for frostbite or something, they debuff allies in melee if they hit them and the targeting CA made has them shooting towards the closest entity (even when manually ordered to attack) which is more often than not in the middle of your own units.
TorgueUser 28 września o 14:43 
I believe the Djuradon and Crictonoth have too much charge, yes the stegadon has 80 as well however stegadons are offensive beasts while the other two (or atleast the Djuradon) seem more defense oriented in terms of their abilities.
Also please add desert and swamp attrition immunity for all the added units, having them die from being in the desert or refusing to replenish regardless of territory due to attrition is annoying as hell.


I feel like i'm turning into a karen...
AoffyDosy 23 września o 8:14 
I played for 9 turns and got crashed when running other factions phase. Is it occured from this mod ?
白河愁 6 września o 4:45 
loveyou
Kassorax 25 sierpnia o 7:31 
@gabesky will you please put something like, "updated to 5.2" on the page when it is? No rush, I just don't want to keep bugging you.
=[NK]= Col. Jack O'Neil 23 sierpnia o 20:38 
Don't do it Gabe! #saynotopeerpessure #itstartswiththatthennextyourelivingunderabridge
Expidition Chief With the Kind Trait is missing some text below this army has additional bastilidons