Halo: The Master Chief Collection

Halo: The Master Chief Collection

167 ratings
The Tower of Treachery - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
404.266 MB
27 Oct, 2023 @ 6:36pm
6 Mar @ 6:28am
7 Change Notes ( view )

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The Tower of Treachery - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
38 items
Description
The Master Chief must shut down a Forerunner defense tower. Can the Master Chief find the very convenient shut-down-all-defenses switch, or will The Covenant stop him before he gets close?

This is actually on of the first missions I started working on when the Halo 3 Mod tools came out, but it has been stuck in development hell for more than a year. Better late than never!

This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage


Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health



I hope you enjoy the map, and if you encounter any bugs, make sure to let me know.


Have Fun!

Youtube: https://www.youtube.com/@skurly8689
Patreon: https://www.patreon.com/user?u=81296392
Popular Discussions View All (1)
1
15 Feb @ 5:18am
Bug
shadowplyr
46 Comments
Kpmh2001 22 Jun @ 7:02am 
This was a really fun level, excellent work!
Crema 11 Jun @ 9:26am 
Great encounters, really enjoyed playing especially with the upgraded mauler!
pgr 30 Mar @ 8:12pm 
just beat it and enjoyed it a lot. loved the mauler change, its actually useful now lol
Oddless 11 Mar @ 6:36am 
thank you :MHRISE_happy:
Skorly  [author] 11 Mar @ 6:33am 
Crash should be fixed now
Oddless 6 Mar @ 2:04am 
great map but crashed while near the end, very fun level to speedrun
Ace_Skeletonne 2 Mar @ 1:36pm 
fun level,but after pressing the switch the game hard crashed
shadowplyr 6 Feb @ 7:49am 
@skorly had an error playing co-op where the host was able to use the teleport at the end of the game during "escape" but i was unable to be teleported and was left behind, every time i would attempt to go through it would transport the host back to the new location but i would still be left inside the tower.
Chewy 🐀 27 Dec, 2023 @ 5:27am 
i think this is your best mission yet, i had a lot of fun playing through this!
N7_Bunny 3 Dec, 2023 @ 8:51am 
would love to see you join the halo reborn team. your levels understand halo gameplay.