Garry's Mod

Garry's Mod

514 oy
[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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İçerik Türü: Eklenti
Eklenti Türü: NPC
Eklenti Etiketleri: Eğlence, Rol Yapma, Sahne
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693.582 MB
24 Eki 2023 @ 4:36
29 Ağu @ 18:15
48 Değişiklik Notu ( görüntüle )

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc

Açıklama
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Wretched beasts burdened by the haunting memories of their past life, now reduced to passenger in their own bodies. They're painfully aware of the world that surrounds them, but their actions are driven by a seething, all-consuming urge to kill. These murderous compulsions, born from a deep-seated resentment of the twisted existence they now endure, are tinged with jealousy toward those who have not suffered the same wretched fate.

Addon may require HL2 Episodic content for some particle effects!
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SNPC List
-- [Humanimals] --
- Humanimal [Sentinel]
- Humanimal Elder [Sentinel]
- Humanimal [Sentinel] (Agitated)
- Humanimal Elder [Sentinel] (Agitated)
- Humanimal [Flesh Altar]
- Humanimal [Flesh Altar] - Large :0
- Humanimal [Parasite or Buglin?]
- Humanimal [Parasite Nest]
- Humanimal [Spire]
- Humanimal [Cocoon]
- Humanimal [Custodian]
- Humanimal [Custodian-Scion]
- Humanimal [Fleshweaver]
- Humanimal [Mesothelae]

-- Labourer Variants --
- Humanimal [Labourer]
- Humanimal [Labourer-Citizen]
- Humanimal [Pure-Form]
- Humanimal [Laborer - Reinforced]
- Humanimal [Laborer - Reinforced 2]
- Humanimal [Thug]
- Humanimal [Palehead]
- Humanimal [Croaked]
- Humanimal [Pestilential]
- Humanimal [Abhorr]

-- [Ideas] --
- Humanimal [Flawed-Humanoid]

Next Update Content
- Thug heavy attack.
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Convars!
All convars are automatically set to 1 when the addon is installed. You can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab named "Humanimal Humanoid SNPCs" and ticking the boxes to enable or disable.

You can also write the Convars names in the console with a 1 or 0 to disable. (Or a random number of your choosing if using the HP convars.)
(General Convars)
- ["vj_hh_can_revive"] - Allows whether the SNPCs can respawn.
- ["vj_hh_can_gib"] - Allows whether the SNPCs can be gibbed.
- ["vj_hh_can_spawn_para_on_death"] - Allows whether parasites spawn when the SNPC die, or are gibbed.
- ["vj_hh_can_spawn_para_on_dmg"] - Allows parasites to spawn when the SNPC is damaged.
- ["vj_hh_ply_screen_fx"] - Allows whether screen FX is applied to a player screen when hit.
- ["vj_hh_screenshake"] - Allows whether some SNPCs have screenshakes when moving.
- ["vj_hh_alert_and_cfh_fx"] - Allows whether Call For Help and Alert states create particles.
- ["vj_hh_can_break_doors"] - Allows certain SNPCs to be able to break down doors.
- ["vj_hh_have_glow_eyes"] - Allows certain SNPCs to have glowing eyes.
- ["vj_hh_can_cripple_legs"] - Allows Labourer's to be crippled when their legs are damaged enough.

(HP Convars)
For example, in the command console, you can write "vj_evo_humanimal_hp 500" to change their health.
- ["vj_evo_humanimal_hp"] - For the regular Sentinel. [Default = 650]
- ["vj_elder_humanimal_hp"] - For the Elder Sentinel. [Default = 1150]
- ["vj_ag_evo_humanimal_hp"] - For the Agitated Sentinel. [Default = 1200]
- ["vj_ag_elder_humanimal_hp"] - For the Agitated Elder Sentinel. [Default = 1750]
- ["vj_pure_humanimal_hp"] - For the Pure Humanimal [Default = 80]
- ["vj_floater_humanimal_hp"] - For the Floater [Default = 120]
- ["vj_labor_humanimal_hp"] - For the Labourer [Default = 66]
- ["vj_custodian_humanimal_hp"] - For the Custodian[Default = 500]
- ["vj_custodian_scion_humanimal_hp"] - For the Custodian-Scion [Default = 350]
- ["vj_labor_palehead_hp"] - For the Palehead [Default = 300]
- ["vj_labor_thug_hp"] - For the Thug [Default = 525] - This value is always multiplied by 3!
- ["vj_labor_pestilential_hp"] For the Pestilential [Default = 225]
- ["vj_labor_croaked_hp"] For the Croaked [Default = 50]
- ["vj_labor_abhorr_hp"] For the Abhorr [Default = 75]
- ["vj_mesothelae_hp"] For the Mesothelae [Default = 35]
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Credits!
- ["KimbleIrishGraves"] - Making addon icon, beta testing, and reporting found bugs.
- ["590a1shooter"] - For using a few sounds from their "Feral Rage" addon, and copying the cocoon concept and idea from the same addon as well.
- ["Lawrence"] - For all of Dead Space sound VO.
- ["Hammer Hugo"] - For providing me with screenshots.
- ["An average Beanmann"] - For the Cyst/Poison zombie model & for utilizing some of their compiled animations/ L4D2, NMRIH & more. (Sorry for basically leeching off you)
- ["JQueary"] - For the Xen fauna ports, such as the cocoon and flesh altar models.
- ["Darkborn"] - For the Lethal Necrotic animations, skeleton models, and general base of the Labourers.
- ["Mura"] - For the Rasklapanje PM.
- ["GameMaster777"] - For RE4 Regenerator & Ironmaiden models.
- ["Nun Alastor"] - For the licker models.
- ["Splinks"] - For the KF2 Clot, Cyst, and Slasher models.
- ["Igolvach "] - For the RE4 Remake Regenerator model port.
- ["Lawrence"] - For their Raider particles.
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Check out the first Humanimal Pack (Is required for the Spire)
[https://steamproxy.net/sharedfiles/filedetails/?id=3181545791]

Remember, any and all feedback is appreciated :D!
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Popüler Tartışmalar Tümünü Görüntüle (10)
51
25 Eyl @ 19:45
SABİT: Ideas and Such
A Baby Shpee
28
26 Ağu @ 12:40
SABİT: Bugs and Abnormalities!
Random72638
10
25 Eyl @ 19:26
mods that go well with the humanimals part 1 and 2
Thatonehydra
356 Yorum
Gnilomord 16 Eyl @ 7:58 
Cool:steamhappy:
Random72638  [yaratıcı] 13 Eyl @ 9:55 
@Gnilomord, yeah, I can definitely add that in.
Gnilomord 13 Eyl @ 8:08 
Is it possible to add a function to disable the weird effect from the SNPC attack from the part 1?
Random72638  [yaratıcı] 12 Eyl @ 6:27 
@Gnilomord, kay, I'll add in next update.
Gnilomord 12 Eyl @ 6:17 
add disabling weapons falling out of the player's hands
infuriating...
pink.noise.chick 10 Eyl @ 13:33 
and an idea for part 3 of humanimals is cicada brute a large and tough variant of the cicada
JohnFreeman 7 Eyl @ 19:20 
Photo number 4 look like it wanted to be 𝓹𝓮𝓰𝓰𝓮𝓭
pink.noise.chick 25 Ağu @ 14:42 
i have idea add humanimal slasher has a tf2 skeleton model just add the flesh material and animation making the sounds of feeder from dead space 3 and humanimal stone brute as a tougher variant of a sentinel and humanimal cicada spawner a variant of the spire that spawns cicadas as whether a baby or juvenile or adult humanimal crawler a variant for labourer faster and deadlier
Random72638  [yaratıcı] 24 Ağu @ 19:35 
@pink.noise.chick, if you have any, type them in the 'Ideas and Such' discussion.
pink.noise.chick 22 Ağu @ 10:38 
do you take ideas from comments?