Garry's Mod

Garry's Mod

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
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Offentliggjort:
Opdateret:
1.182 GB
24. okt. 2023 kl. 4:36
28. juli kl. 7:18
42 ændringsbemærkninger ( vis )

Abonner for at downloade
[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc

Beskrivelse
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Wretched beasts burdened by the haunting memories of their past life, now reduced to a passenger in their own bodies. They're painfully aware of the world that surrounds them, but their actions are driven by a seething, all-consuming urge to kill. These murderous compulsions, born from a deep-seated resentment of the twisted existence they now endure, are tinged with jealousy toward those who have not suffered the same wretched fate.

Addon may require HL2 Episodic content for some particle effects!
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SNPC List
-- [Humanimals] --
- Humanimal [Sentinel]
- Humanimal Elder [Sentinel]
- Humanimal [Sentinel] (Agitated)
- Humanimal Elder [Sentinel] (Agitated)
- Humanimal [Flesh Altar]
- Humanimal [Flesh Altar] - Large :0
- Humanimal [Parasite or Buglin?]
- Humanimal [Parasite Nest]
- Humanimal [Spire]
- Humanimal [Cocoon]
- Humanimal [Custodian]
- Humanimal [Custodian-Scion]
- Humanimal [Fleshweaver]
- Humanimal [Mesothelae]

-- Labourer Variants --
- Humanimal [labourer]
- Humanimal [Pure-Form]
- Humanimal [Laborer - Reinforced]
- Humanimal [Laborer - Reinforced 2]
- Humanimal [Thug]
- Humanimal [Palehead]
- Humanimal [Croaked]
- Humanimal [Pestilential]
- Humanimal [Abhorr]

-- [Ideas] --
- Humanimal [Flawed-Humanoid]

Next Update Content
- Thug heavy attack.
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Convars!
All convars are automatically set to 1 when the addon is installed. You can disable and enable them by navigating through the VJ menu and finding the convars in the SNPC Configurations tab named "Humanimal Humanoid SNPCs" and ticking the boxes to enable or disable.

You can also write the Convars names in the console with a 1 or 0 to disable. (Or a random number of your choosing if using the HP convars.)
(General Convars)
- ["vj_hh_can_revive"] - Allows whether the SNPCs can respawn.
- ["vj_hh_can_gib"] - Allows whether the SNPCs can be gibbed.
- ["vj_hh_can_spawn_para_on_death"] - Allows whether parasites spawn when the SNPC die, or are gibbed.
- ["vj_hh_can_spawn_para_on_dmg"] - Allows parasites to spawn when the SNPC is damaged.
- ["vj_hh_ply_screen_fx"] - Allows whether screen FX is applied to a player screen when hit.
- ["vj_hh_screenshake"] - Allows whether some SNPCs have screenshakes when moving.
- ["vj_hh_alert_and_cfh_fx"] - Allows whether Call For Help and Alert states create particles.
- ["vj_hh_can_break_doors"] - Allows certain SNPCs to be able to break down doors.
- ["vj_hh_have_glow_eyes"] - Allows certain SNPCs to have glowing eyes.
- ["vj_hh_can_cripple_legs"] - Allows Labourer's to be crippled when their legs are damaged enough.

(HP Convars)
For example, in the command console, you can write "vj_evo_humanimal_hp 500" to change their health.
- ["vj_evo_humanimal_hp"] - For the regular Sentinel. [Default = 650]
- ["vj_elder_humanimal_hp"] - For the Elder Sentinel. [Default = 1150]
- ["vj_ag_evo_humanimal_hp"] - For the Agitated Sentinel. [Default = 1200]
- ["vj_ag_elder_humanimal_hp"] - For the Agitated Elder Sentinel. [Default = 1750]
- ["vj_pure_humanimal_hp"] - For the Pure Humanimal [Default = 80]
- ["vj_floater_humanimal_hp"] - For the Floater [Default = 120]
- ["vj_labor_humanimal_hp"] - For the Labourer [Default = 66]
- ["vj_custodian_humanimal_hp"] - For the Custodian[Default = 500]
- ["vj_custodian_scion_humanimal_hp"] - For the Custodian-Scion [Default = 350]
- ["vj_labor_palehead_hp"] - For the Palehead [Default = 300]
- ["vj_labor_thug_hp"] - For the Thug [Default = 525] - This value is always multiplied by 3!
- ["vj_labor_pestilential_hp"] For the Pestilential [Default = 225]
- ["vj_labor_croaked_hp"] For the Croaked [Default = 50]
- ["vj_labor_abhorr_hp"] For the Abhorr [Default = 75]
- ["vj_mesothelae_hp"] For the Mesothelae [Default = 35]
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Credits!
- ["KimbleIrishGraves"] - Making addon icon, beta testing, and reporting found bugs.
- ["590a1shooter"] - For using a few sounds from their "Feral Rage" addon, and copying the cocoon concept and idea from the same addon as well.
- ["Lawrence"] - For all of Dead Space sound VO.
- ["Hammer Hugo"] - For providing me with screenshots.
- ["An average Beanmann"] - For the Cyst/Poison zombie model & for utilizing some of their compiled animations/ L4D2, NMRIH & more. (Sorry for basically leeching off you)
- ["JQueary"] - For the Xen fauna ports, such as the cocoon and flesh altar models.
- ["Darkborn"] - For the Lethal Necrotic animations, skeleton models, and general base of the Labourers.
- ["Mura"] - For the Rasklapanje PM.
- ["GameMaster777"] - For RE4 Regenerator & Ironmaiden models.
- ["Tea"] - For the Male Witch audio.
- ["Nun Alastor"] - For the licker models.
- ["Splinks"] - For the KF2 Clot, Cyst, and Slasher models.
- ["Igolvach "] - For the RE4 Remake Regenerator model port.
- ["Lawrence"] - For their Raider particles.
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Check out the first Humanimal Pack (Is required for the Spire)
[https://steamproxy.net/sharedfiles/filedetails/?id=3181545791]

Remember, any and all feedback is appreciated :D!
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Populære diskussioner Vis alle (9)
47
26. juni kl. 12:48
FASTGJORT: Ideas and Such
27
23. juli kl. 22:48
FASTGJORT: Bugs and Abnormalities!
Random72638
9
6. apr. kl. 20:52
mods that go well with the humanimals part 1 and 2
Thatonehydra
341 kommentarer
pixieak47 6. aug. kl. 9:20 
hey i have a question can you make it so you can run over the bugs killing them
Specneo 24. juli kl. 8:14 
ohhhh......
Random72638  [ophavsmand] 23. juli kl. 22:52 
@Specneo, a QnA tab would be redundant.
Specneo 12. juli kl. 13:47 
And can't their be a QnA tab.
Specneo 12. juli kl. 13:21 
Hey. Can't the bestiary be updated?
Random72638  [ophavsmand] 11. juli kl. 23:48 
@Phyaflates, Cide.
Phyaflates 11. juli kl. 23:24 
@Random72638 [author] oh you didn't?. Then who did?
590a1shooter 19. juni kl. 19:19 
Thank you
Random72638  [ophavsmand] 19. juni kl. 19:14 
@590a1shooter, hey there, I updated the credits to properly reference you.
590a1shooter 19. juni kl. 18:37 
I noticed that you copied my cocoon from my feral rage npc pack, can you please credit me in the description? You even used some of the same sounds i used.