Conan Exiles

Conan Exiles

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ExileNexusProgressionMod 0.0.17a
   
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2.512 MB
19 Oct, 2023 @ 3:57pm
9 Jul @ 7:38am
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ExileNexusProgressionMod 0.0.17a

Description
This mod is in development. Use caution when adding to a dedicated server. It is not ready for general release yet!

Skills progression system v0.0.17a

The more a weapon type is used, the more additional damage it will do.

Damage is calculated as a percentage of the weapon's heavy strike value.

On the roadmap. No delivery dates yet, I'll code them when I can get to them:
- Bonus to armor based on the amount of time you're wearing the armor type (light, medium, heavy)
- Bonus effects based on actions in game (TBD, but for example increased health regeneration based on the number of healing items you have crafted)
- Bonus to stamina regen based on the amount of sprinting you do
- Bonus to climb speed based on the amount of climbing you do
- Bonus to swim speed based on the amount of swimming you do

Works in Single-Player and in Dedicated Servers
36 Comments
GrelnorTyric  [author] 13 Feb @ 9:05am 
Awesome! Great to know! I'll get to is as soon as I can (and as soon as RL gets a little less nutso)
shogun192 12 Feb @ 6:02pm 
after playing with your mod more me and the server absoluty love it, cant live without it. cannot wait for the tot custom for increased/reduced caps and the other stats you mentioned before : D thank you for the amazing job on this
GrelnorTyric  [author] 3 Feb @ 9:11am 
Thanks, I'll take a look!
shogun192 3 Feb @ 8:36am 
abyssal maul
shogun192 3 Feb @ 8:36am 
its the sorcery hammer thing from the circle of power i think its called, vanilla im pretty sure
GrelnorTyric  [author] 3 Feb @ 8:33am 
Hmm.. should be listed, there's no limit. Some weapons aren't tagged correctly and won't get picked up by the system, so I will check that: which hammer is it?
shogun192 3 Feb @ 8:30am 
nice thank you so much for the reply, ive finally hit 5% and it already feels nice cant wait for 20% then. was just wondering in the stat panel where the bonuses are listed ive used my hammer alot and it wont show the % increase there, is there a maximum number of listed weapons but it still tracks them?
GrelnorTyric  [author] 3 Feb @ 8:26am 
Cap is now around 20%, but I can add some UI to adjust the max cap. Once I implement Tit! Sudo, it'll be in a panel there. No ETA yet -- been traveling for work a lot. And thank you for adding the mod!
shogun192 1 Feb @ 1:58pm 
hey just added your mod to our server today really cool idea and i cant wait for the other effects like climbing and sprinting effects you mention, just wondering what the cap on % bonus is? and also just incase its too high for us is there a way we can alter the cap like a command line or something in game?
GrelnorTyric  [author] 25 Jan @ 8:01am 
RL still keeping me busy and away from the devkit. As soon as I can I'll jump back in and get V1.0 out the door. In the meantime, please feel free to test this on your server (it's code and local files only, so it is safe to add/remove) and let me know how it feels in game. Thanks!