Total War: ATTILA

Total War: ATTILA

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Gem's choice of Total War: Attila mods
   
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Description
These are just some mods I play which works together and create a better experience, while only changing a bit of mechanics from the vanilla game.
Items (48)
GBJ Blood Mod Attila: The Original
Created by Apis in Memphis
I've stopped supporting all my mods for TW. To all those who wish to take them for further development, I will only be glad if you continue this business, I wish you creative success, there will be one request from me if you take any of my mods, please lea...
A Garrison Bug Fix for Conquered Towns of Different Culture
Created by Anisvara
- Now every (!) faction can recruit their basic City/Town Units - You get the number of Onager Bastions the Conquered Town has basically - Fair Garrison: Level 1> 2 units, Level2> 3 units, Level3> 4 units, Level4> 5 units - The Mod is also working for AI P...
Accumulative Experience Traits and Ancillaries
Created by Javi_Wan
This mod is an updated version of this one made by Cioby. It fixes a vanilla bug where some traits and ancillaries (Like Pankration Gloves or Pilum) did not provided the experience on recruitment effect that the description showed, allowing now to stack th...
Agent overhaul
Created by Voodoo
Are you tired of your and the AIs agents looking like clones? Then this mod is for you. This reskins most of the agents in the game. The ones that have been modded have been given more variation and will spawn with different clothes, skins, weapons and shi...
AoC Diplomacy for Grand Campaign
Created by Leadbelcher Bill
This mod retrofits the Age of Charlemagne diplomacy improvements to the Grand Campaign, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything tha...
Bad Traits Reworked
Created by wesloo
Total War: Attila has definitely better characters' traits mechanics than Total War: Rome II. Bad traits aren't usually so much damaging as they were in Rome II and their triggers are also (usually) better designed. But there are still some flaws. So simil...
Better BATTLE AI
Created by MINOS
This mod really changes the AI behaviour on the battlefield by maxing the visibility_spotting_range_min and the visibility_spotting_range_max to a value of 9999. Because normally AI is nearsighted and can only see between 500 and 1687 meters (feets) on the...
Better Trade Attila: Total War
Created by Duke_of_Bretonnia
Ever wonder why a great power like the Sassanids starts out only able to trade 20 resources even though it already has 10 Regions? Well that's because the Vanilla Trade Tables have the worst Tiered system for trade which limits factions trade power regardl...
Chi Rho Roman Flags - Vanilla Style
Created by ZivDero
This mod provides Chi Rho flags for both Romes as well as their rebellions that look a close to emblems made by CA as possible....
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Eastern Naval Hurlers Fix
Created by TheOneWhoKnocks
https://steamuserimages-a.akamaihd.net/ugc/951840009300834353/656BB686DB163CBB30111738ED2CC33DF4E3FB0B/ What this mod does: This mod adds the "Replenish Ammo" ability to the Eastern Naval Hurlers. In the vanilla game the Eastern Naval Hurlers are the only ...
Faction trait fix for Western Roman Empire
Created by wino
The intention of the game developers was that with each non-Roman unit in the army, its upkeep cost would decrease by 2%. Thus, having an army composed only of such units, we would reduce its upkeep costs by 38% (Roman general and 19 non-Roman units -> 19 ...
Fixed Campaign Lighting
Created by DETrooper
Fixed Campaign Lighting: Have you ever wondered why Attila is so bright and sunny for such an apocalyptic game? According to some folks on the Total War forums back in 2015, Patch 3.1 for Total War: Attila broke the original campaign lighting/weather which...
Fixed Missing Building Slots
Created by Athanasios95gr
Fixed missing building slot of Argentoratum, Nova Trajana Bostra, Caesaria Eusebia and Ancyra. The mod requires a new campaign, it will not take effect in saved games. Not compatible with other startpos mods (large overhauls, tpy mods, etc) You can use it ...
Forgotten Realms (Reskin Units/Generals Only)
Created by Mauzer
This mod reskin all units in main campaign All parts of the mod required: Part 2 Part 3 About Main! Forgotten Realms Mod +28 factions All Nomads can settle Overhauled all vanila mechanics... MAIN MOD...
Forgotten Realms(part 2)
Created by Mauzer
Features: -Playable +28 factions -Victory conditions -New generals models for all factions -All factions have individual traits and unit rosters -Simple mission added -All Nomads can settle -Overhauled nomadic -all units reskin All parts of the mod require...
Forgotten Realms(part 3)
Created by Mauzer
Features: -Playable +28 factions -Victory conditions -New generals models for all factions -All factions have individual traits and unit rosters -Simple mission added -All Nomads can settle -Overhauled nomadic -all units reskin All parts of the mod require...
Governors x2
Created by Nelson
This mod allows you to have twice as many governors i.e. 2 governors per imperium till a maximum of 14. Save game compatible....
Guv's Western Auxilia Palatina voice fix
Created by Guvenoren
Are you bothered about the fact that your auxilia palatina responds in eastern quotes? Do you want them to shout ''Auxilia palatina!''? Look no further! People may argue if this is historically accurate or not, but i want my roman soldiers to be roman. Ple...
Half Research Time
Created by Commander_Mondlicht
Hi everyone, this little mod is what the name is meaning. It halves the research rate of all technologies and effects the AI too. Greetings Commander_Mondlicht ...
Half subordinate loyalty penalty
Created by TheBlackGrouse
This mods gives half the loyalty penalty. The maximum penalty of -4 is reduced to -2 (for vanilla). We all hate that penalty when a narcissistic general shows his Red Ring and starts a civil war because you gave some inferior soldier a higher office. But i...
Immersive Campaign: Roman Cities Restoration
Created by Sakanade
*Update I: Due to popular request I've made it possible to "restore" the full glory of Rome, by upgrading the classical antiquity chains to their highest level, you will be able to restore the buildings to their marble splendour. Notably, the West gets the...
Improved Family Tree
Created by GreenJKing
Main improvements: Age of adulthood reduced to 16 Age of guarantied adulthood reduced to 18 Base child chance increased to 30% Base child chance reduction per child increased to 4 Base male child chance increased to 65 Chance of illegitimate child reduced ...
Improved Fertility Fix
Created by Bruce_R
Compilation of the best ideas for improving the declining fertility issue in Attila without breaking the game in some other way. Works with existing save games. Does three things: --Adds a seventh fertility level (Very Rich) --Increases fertility in all pr...
Less hun cheating
Created by Paragon
This mod reduces their free upkeep cheat from -100% to -75%. Why not to zero? Because CA never bothered to give them any horde infrastructure to begin with. They could not even sustain ONE of their elite units. With this mod they have to disband some of th...
Longbow Animation Bugfix
Created by Caligula
This mod is also available for Thrones of Britannia: https://steamproxy.net/sharedfiles/filedetails/?id=1382332284 What Is In This Mod? This fixes a bug that is present in the rome_man_sword_bow_long_foot animations. By default, when the longbowman pul...
Longer Fires
Created by Pepe
Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces. No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on f...
More Trade Ships & Carts
Created by Sir Marillion
Originally developed by Boicote for Rome II, this small mod simply increases the amount of carts and trade ships on the campaign map. This is purely a graphical mod, it works multiplayer if both players use it. COMPATIBILITY: Works fine with (almost?) ever...
More detailed unit stats
Created by Gordon Fabman
The unit stats tab is now expanded, it now also show: - vs. inf bonus - vs. cav bonus - range of missile units Have fun...
Naval Battle Mod
Created by Volcano
Do you love the land battles in Attila but you simulate all naval battles because they are too fast and are uncontrollable? Then this mod is for you! This mod adjusts naval units to the point that naval battles are fun and tactical. Changes: *All ship spee...
No more Gatling Arrow Towers (Weaker Arrow Towers)
Created by Fromage
Nerfed Arrow Towers Reduced Damge to match the vanilla 'longbow' Increased Reload Time to match the vanilla 'longbow' Reduced Range to match other vanilla bows Update: They will no longer burn down your own structures. Should be compatible with most mods. ...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Pikes ready in your hands
Created by Noif1988
This mod fix pikemens units and their disappearing long spears animation. Now they show up all time in active and inactive! Work with all mods!...
Poison Arrow Rebalance
Created by The_Yogi
This simple mod aims to rebalance the power of Slavic Archers, in particular pertaining their unique, exclusive use of Poison Arrows. To achieve it, this mod changes them as follows: 1> Divide The Poison Arrows into Slow Acting Poison and Quick Lethal Pois...
Promotional Loading Images (ATTILA)
Created by Benjin
Description Are you finally tired of the 6 default, concept art loading screen images in ATTILA? Do you wish for some ingame-style loading screens instead, as seen in previous Total War titles (e.g. MEDIEVAL II)? Do you want a large variety of them? Well, ...
Realistic Cav Charges
Created by Putler Is A Clown
This is a mod that only adjusts the cavalry charges in the game. This mod is for people who do not like the archery changes that Realistic Battle Pack brings to the game. Support me by donating if you want ;) paypal.me/LittleLoyal This is a standalone mod ...
Renovated Barbarian Cities
Created by AnyaDairin
Say goodbye to mud stained huts and moldy longhouses. This mod will retexture and replace some building models to transform Barbarian cities into more livable and pleasant places just like barbarian towns in Rome 2 and Thrones of Britannia. Assets I used a...
Renovated Roman Cities
Created by AnyaDairin
Are you tired to death seeing how dull Western & Eastern Roman cities are compared to their predecessor from Rome 2? Then this is the mod to make those cities vibrant again while still maintain some 'decline' vibe for immersion. This is a simple mod that r...
Scourge of God Trait Fix
Created by TheOneWhoKnocks
https://steamuserimages-a.akamaihd.net/ugc/951840009300834353/656BB686DB163CBB30111738ED2CC33DF4E3FB0B/ What this mod does: This mod fixes the nomadic "Scourge of God" trait not working when fighting against Eastern Christian factions. Now the morale penal...
Skidvar's Starting Ranks for Generals and Agents
Created by Skidvar
STARTING RANKS FOR GENERALS AND AGENTS Content With this mod all pre-made generals come with different starting ranks (ranging between 1-4), a bit similar to Rome Total War. This counts for all factions, so as a player you will meet armies with more experi...
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
Stronger Walls
Created by Pepe
I have taken it upon myself to pursue balancing out the sieges of Attila. Now what exactly do I mean by balancing? Well, I will not be touching any unit stats since I love the battle speed of Attila as it is right now. I also will not be touching much, if ...
Vanilla Faction Emblem Fixes
Created by TheOneWhoKnocks
https://steamuserimages-a.akamaihd.net/ugc/951840009300834353/656BB686DB163CBB30111738ED2CC33DF4E3FB0B/ What this mod does: This mod fixes the faction emblems of several factions in the Grand Campaign, most notably the African Separatists'. In the vanilla ...
Weaker Rebels
Created by MINOS
This Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. S...
Loyal Vassals
Created by Fitzkrieg
This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector fails to join a vassal's war then the treaty will be broken as normal. I ...
Realistic Water
Created by AdamosTomatos
The only water mod that covers the textures and the colors of the campaign sea! Original texture made the texture "bubbly" in some views and basically wasn't natural waves. The new texture is more smooth but also more detailed. The color of the water in th...
Religion Bonuses Reworked
Created by TinderTom
>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions a...