MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

374 ratings
Yet Another IS Mech
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File Size
Posted
Updated
6.300 GB
8 Oct, 2023 @ 11:18am
8 Jul @ 7:31am
30 Change Notes ( view )

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Yet Another IS Mech

Description
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
220 Comments
DeadRaiser  [author] 9 Dec @ 7:40pm 
@zql9843 read the mod page then go find the right mod. You’ll find no clan mechs here
zql9843 9 Dec @ 6:27pm 
There are also a few IIC mechs without correct timeline restrictions like a HGN IIC which should not be available to Inner Sphere. I found a few with mech delivery mod.
DeadRaiser  [author] 21 Nov @ 7:51pm 
@CheesyRamen known issue. Forgot to change its intro date. Will be fixed next update
CheesyRamen 21 Nov @ 6:47pm 
I'm seeing CPLT-K2(P)s with clan tech in 3035. Is this intended behavior?
DeadRaiser  [author] 23 Oct @ 7:56pm 
@sirbakat yes just ignore it. YA Mods are by their design to work together. Everything will be fine so long as you don't touch the mod load orders and leave them as the modders set them to
sirbakat 23 Oct @ 6:47pm 
I'm a new player and have only over a dozen mods almost exclusively Yet Another. I keep encountering mod conflicts like this mod and YASpecialVariant conflicting with YAML. I also removed everything and activated YAML and YAmods to check if conflict is from others. Do I just ignore the conflict alert?
BigTimeGamer 22 Oct @ 2:58pm 
god made earth so that the walking trashcan could rule over the weak
BigTimeGamer 22 Oct @ 2:58pm 
my fav mech in that list is the urban lord
DeadRaiser  [author] 12 Oct @ 9:24pm 
@Lizard its a WIP mech I deactivated from normal gameplay. The only way to get those are through removing date restrictions in YAML, Stacked Crates, or Mech Delivery. There are a few in there so have fun digging
Lizard.exe 12 Oct @ 8:57pm 
So I seem to have come across a little (very little) mech called the marauder 4 (MAD-1Q) , thanks to the stacked crate mod which can give any mech from a box if im lucky, apparently its a mini marauder that never shows up with an intro of 9999 and doesnt even show in the instant action, now im curious if there are other hidden mechs..