Barotrauma

Barotrauma

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Enhanced Reactors
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File Size
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4.940 MB
4 Oct, 2023 @ 10:33am
15 Nov @ 3:35am
43 Change Notes ( view )

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Enhanced Reactors

In 2 collections by _]|M|[_
Barotrauma Deathwish
57 items
Casual Ironman Campaign
17 items
Description
A Reactor & Radiation Overhaul
Playing with client-side lua installed lowers the performance impact of this mod, but it is not needed.

Load Order:
If you're playing with Immersive Repairs:
- Enhanced Reactors
- Immersive Repairs

If you're playing with Neurotrauma:
- Enhanced Reactors
- Neurotrauma

If you're playing with DynamicEuropa:
- Enhanced Reactors
- DynamicEuropa

Just in general Enhanced Reactors needs to be above any other mod that also edits fuel rods / ores / reactors / radiation.

Features:
  • Reactors:
    All reactors have been overhauled to produce heat in their surroundings and leak radiation depending on how damaged they are.
    Attention: It is highly recommended to turn off a reactor and wait until its lights turn off before attempting to repair it! Otherwise it will enter a malfunctioning state in which it will constantly take damage for 30 seconds. If that happens you better start spamming the repair button as quickly as possible to stop it from exploding after a few seconds.
    Meltdown reactor explosions change in size and severity depending on the fuel rod contained.
    Wrecks (including modded ones) can now spawn with fuel rods inside their reactors, causing radiation to leak inside the wreck.

  • Radiation:
    Radiation has been split into two parts:

    Radiation Sickness
    Will no longer show you if you're suffering from it unless it has progressed far enough. The only clues are getting burns all over your body. It will no longer slowly heal on its own and needs active treatment.
    Use potassium iodide tablets for a bit of protection when diving into wrecks or when being near a leaking reactor or contaminated crewmate.
    Use activated carbon tablets to cure low amounts of radiation sickness.

    Contamination
    Can only be detected with a geiger counter and is spreading radiation sickness to nearby characters and can't be transmitted itself. So a contaminated person can make nearby characters sick, but can not contaminate them.
    Use potassium iodide tablets to cure low amounts of contamination.
    You can only become contaminated by a source of radiation like fuel rods, leaking reactors and radioactive materials.

    Radiation will take distance, walls and doors into account when applying to your character. This means radiation or heat will be weaker the further away you are and the more obstacles there are between you and the source.

    Things that are radioactive:
    - All Fuel Rods after their fission process was started with a reactor or exosuit.
    (Excluded are crafted depleted fuel rods)
    - Ores: Uranium, Thorium, Fulgurium.
    - Minerals: Uranium, Thorium, Fulgurium.
    - Corpses that died while contaminated.

  • Heat:
    Working near a reactor or being near an active and non-contained fuel rod will slowly overheat you. Once you're overheating you will randomly pass out and slowly burn.

  • Fuel Rods:
    All fuel rods will no longer stack inside the player inventory and can only be held in your hands. They will now start to glow and irradiate their surroundings once their fission process was started which requires them to be stored in a fuel rod crate for safe transport or disposal. In its active state a fuel rod will be too hot to handle without proper equipment and may start a fire if left lying on the floor. When not contained, the radiation emitted is strong enough to damage nearby items! The fuel rod will also passively deplete over time as the fission process can't be stopped once it's started. (Passive depletion is disabled while the fuel rod is contained within a non-broken reactor as to not break mod compatibility and beacon missions)
    Every type of fuel rod has its own strength and range for radiation with the volatile fulgurium fuel rods being the most dangerous.


  • Bot friendly:
    Bots can handle exchanging fuel rods and thus allowing you to use this mod in singleplayer, however it is important to equip the bot operating the reactor with a craftable hazmat suit and order them to also clean up items with a higher priority than operating the reactor to force them to instantly store the exchanged empty fuel rod inside the correct container.
    Bots will not equip the hazmat suit on their own.

    Without the clean up order bots will always drop empty fuel rods from the reactor straight on the ground even if suitable storage is nearby, because that's how BaroDevs intended I guess...

  • Plug & Play:
    The mod can be added and removed from a campaign at any point as all the required items can be crafted and deconstructed.

    Before removing the mod from a campaign, it is recommended to deconstruct all mod exclusive items like the fuel rod tongs, fuel rod crates, potassium iodide tablets, etc.
    If you remove the mod without getting rid of these mod exclusive items, the game will throw a few harmless errors. (just once)
    These errors can be ignored and will not reapper when saving and reloading the game.

New Equipment:
For an overview of all added equipment, please refer to the following discussion:
Equipment

So what exactly does Enhanced Reactors do differently than Hazardous Reactors?
- XML only. (No lua required)
- Bot/Singleplayer friendly.
- Adding heat near reactors and fuel rods.
- Taking walls and doors into account when irradiating or heating up the surroundings.
- Simpler, less complex radiation. (No custom afflictions from radiation)
- Preventing storing fuel rods in any mobile container other than fuel rod crates or tongs.
- Forcing you to use fuel rod tongs when exchanging fuel rods from the reactor.
- Making irradiated characters continue to irradiate the area even after they died so you better get rid of the corpses.

Add-On/Compatibility Patches:
- Reactor Management Add-On
- Baroverhaul Compatibility Patch
- Hazardously Enhanced Reactors
- Talent Merger Compatibility Patch
- Better Performance (Lower refresh rate | Obsolete when playing with client-side lua installed)

Credits:
- Lua performance enhancements by Evil Factory
- Hazmat Suit sprite originally by Udrakan
- Geiger Counter soundeffects taken from Hazardous Reactors
- EK Reactors: Original by Videogames and updated by Commisar Jon Fuklaw
- Testing and Feedback: WC?
- Russian Translation by Plasmori
- German Translation by profole
Popular Discussions View All (3)
60
25 Jan @ 5:31am
PINNED: Suggestions and Feedback
_]|M|[_
4
4 May @ 10:36am
Fuel rod create open while on ground
IrishFBall32
734 Comments
Tatonga 17 hours ago 
Great mod. Is there a way to pick-up an active fuel rod with the tongs directly from the floor without severely injuring yourself? E.g. when someone accidentially dropped a rod or an active one was spawned on a beacon station. Because now even with tongs in one hand the rod gets picked up into the other hand
GEAR3 15 Nov @ 11:30am 
Здравия желаю. Возник вопрос - могу ли я настроить мод таким образом, чтобы боты на аванпосте не умирали от радиации? (ну, или не умирали от радиации впринципе).

Просто, это настолько комично смотрится - мы с другом заходим в аванпост, и спустя 5 - 10 минут наблюдаем за тем, как половина жителей и СБ погибает от радиации (это с учетом того, что мы дезактивируемся в душе).
scrungus 15 Nov @ 6:51am 
Badass, I'll look at that list and shoot it to the organizer.

Appreciate you man.
_]|M|[_  [author] 15 Nov @ 6:35am 
@scrungus: Yup there's always one guy needed in the group to read through the mod pages and set everything up, test, adjust, then save the correct load order as a modlist file and share it among the group to avoid frustration from the impatient members. :captainsinful:

If you're playing with custom submarines, I recommend adjusting spawnpoint positions to not be in reactor room to avoid getting irradiated while loading in in case the reactor was damaged and leaking while loading into the next level.
I did this for all submarines included in the "Community Curated Subs - HENTIRER Edition" pack.
scrungus 15 Nov @ 5:57am 
I'll take a look at the load order, what I said was more humorous than anything.

Just got some buds unwilling to sit through the arduous, and HORRID task of downloading like 10 mods that are less than 150mb total.
_]|M|[_  [author] 15 Nov @ 1:33am 
@quilates_24: If the engineer bot is doing a fuel rod change when another bot is in the room, the will get hit by radiation and contamination which may just be enough to go over the threshold where they need to be decontaminated to stop radiation sickness from building up.
Or perhaps the reactor is leaking while bots are passing by and the engineer bot is busy repairing something else first.

@scrungus: Yep, you got it chief. That's exactly how the mod works and totally not a result of setting up the mod improperly as those 43.000+ users are in fact all unable to play.
But on a serious note: Check your load order. You 100% have another mod overriding reactors loaded above Enhanced Reactors, thus the radiation containment doesn't work and it just spits out all the radiation. Alternatively if you use a custom submarine that starts with an active, but damaged reactor, then that's the issue.
_]|M|[_  [author] 15 Nov @ 1:33am 
@FemboyScar: Sorry, quite the late reply. I'm not exactly sure how this error happens. Seems like it somehow bugged out one of the fuel rods on your submarine. I've never experienced that though. Not really much I can do about unfortunately. If you're fine using cheats to fix it you could deconstruct all existing fuel rods and spawn in new ones as replacement to hopefully get rid of that error.

@kenanthebarbarian: Yeah I'm not sure why bots act so stupid. They sometimes just ignore or don't recognize the preferred containers for items in general and then proceed to store them in a different place. That's how fuel rod crates end up in ammo racks. AI behavior is hardcoded so I can't adjust it unfortunately.

@Chasquis: Yes! I'll adjust the description :steamthumbsup:
scrungus 14 Nov @ 6:56pm 
>enable mod
>drop dead from radiation sickness before I even load in as Engineer.

10/10 mod design, disabling it immediately.
quilates_24 6 Nov @ 10:01am 
Although the NPC in charge of the reactor is set up to collect the discharged batteries from the floor, the other bots on the submarine are getting radiation sick. What am I doing wrong?
Chasquis 4 Nov @ 5:01pm 
Thanks again for your contributions to the modding community. Do you think you could expand the Nuclear Cartridge item description just a smidge to make it clear it is also used as exosuit fuel?