Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I forgot something let me know
Tbf I could rework the gun a bit, feels like its too restricting in its use bewteen radiation and the overheating/fire after just a few shots
But I have yet to find how I would be doing it
I can try something yes, no promsie or ETA tho
@Baigle I do have water immersion reducing severity and range of radiation emitting items already implemented to some extent, could be fine tuned further tho
Don't think I can make anything for the repair failure
The way it work, the closer you are from the requirements the lower the chance to fail and no chance to fail after reaching them
Only way I see to lower them is adding an item giving a flat bonus to electrical and mecanical skills but that could be used for anything else too
Then again the subs and station are pretty much "low tech" in game, crews aren't expected to live long lore wise