Sid Meier's Civilization V

Sid Meier's Civilization V

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1961 AD Companion Mods
   
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Descripción
To be played with my scenario map. The mods are not compulsory but will spice up the game
Artículos (15)
1961 AD North Atlantic
Creada por Raven Rebellion
This is a scenario edited from this scenario https://forums.civfanatics.com/threads/1961-cold-war-north-atlantic.441203/ . The credit is due to original uploader. I just did some adjustment to make the scenario a bit realistic (though unbalanced)....
Units - No Futuristic Units
Creada por BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Submarines Ignore Borders
Creada por Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Stronger Guided Missile
Creada por SuraFPinata
I always despised how weak the Guided Missile was in-game when it is actually pretty strong irl. I made the strength of the missile 100 and set the range of the missile to 12. Additionally the missile comes with two FREE promotions, volley and siege,...
Stealth Bomber Nerf
Creada por Pozrar
Removes "Evasion (100)" and "Air Recon" promotion from Stealth Bomber, making it interceptable....
Power Resource
Creada por RetroA
OVERVIEW Adds Power as a strategic resource, which is now required for most late-game buildings and some wonders. Also adds two new buildings (the Generator and Oil Plant) and a National Wonder (National Grid). Makes changes to existing plant buildings so ...
Mutually Assured Destruction (MAD)
Creada por VDNKh
Tweaks to nuclear play to make mutually assured destruction almost inevitable. ____________________ DOES NOT REQUIRE ANY EXPANSION, WORKS WITH ALL EXPANSIONS. ____________________ Direct download link for Mac users / manual installation: Download _________...
Helicopter Gunship - Missile Loadout
Creada por Ryika
Remember the good old times when Guided Missiles were actually useful? Well, this mod allows Helicopter Gunships to carry up to 4 of them - or even Nuclear Missiles, if you prefer to lay nuclear waste on the other side of the map. Sounds overpowered? Well,...
Ferdicten's U.N. Headquarters
Creada por Ferdicten
Adds the cut U.N. Headquarters wonder back into the game. Based on Envoy's mod, but is available with Nuclear Fission instead of Globalisation. This is to reflect the U.N.'s role in the Cold War and make a Diplomatic Victory quicker. Wonder Stats: > +1 Cul...
Faster Aircraft Animations
Creada por Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Early Warning Systems and Aerospace Control Agency Wonder
Early Warning System & Aerospace Control Agency National Wonder A fairly simple mod that reworks/rebalances the game’s nuke Population loss and interception system by updating an existing building and adding two new ones (including a National Wonder). This...
=Furious Turns=
Creada por Gaia
Turns off Animations when they are irrelevant greatly improving turn times Unlike Quick Turns this mod will allow you to set distinct settings for War and Peace for the Human Player, and not just for the AI. The code has also been optimized for better perf...
+Fast Animations+
Creada por Gaia
Faster Animations for all Units. Pairs well with Furious Turns. This Mod is an integral part of Core Mod. Works as a Standalone! Non-Aircraf Animations are 75% Faster (x1.75). Aircraft Animations are 140% Faster (x2.4). You can easily change this by modify...
(JEM) Nuclear Missile Range Extension
Creada por Amnesiac
Extends the range of Atomic Bombs, Nuclear Missiles, and Guided Missiles (only slightly). Best used on larger maps ;) You can also edit the range! Changes: Guided Missile: 15 | Original: 8 Atomic Bomb: 40 | Original: 10 Nuclear Missile: 100 | Original: 12 ...
No Unit Limit
Creada por Benji
Extends the unit cap of the player so that this limit is near unlimited (No more production penalty!). It only affect the player, AIs aren't affected by this mod but there can usually spam units with no problem. Here is a CivFanatics link if Steam don't wo...