RimWorld

RimWorld

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Star Wars Retheme: Vanilla Factions Expanded - Deserters
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Mod, 1.4
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19 Sep, 2023 @ 8:23am
21 Sep, 2023 @ 11:38am
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Star Wars Retheme: Vanilla Factions Expanded - Deserters

In 1 collection by Conan The Civilian
Star Wars Retheme
3 items
Description
Turn Rimworld's deserters into rebels and liberate your planet from the oppresive Empire! Star Wars Retheme is a mod series focused on retheming various Rimworld mods to fit into the beloved Star Wars universe!



This mod completely changes Rimworld's Deserters into the Rebels, this includes:
• Retheming the Deserter faction into the Rebels faction
• Retheming Deserter soldiers into Rebel Commandos
• Retheming all the plots, quests and services to fit the Star Wars universe
• Adding Star Wars equipment to the contraband system
• Replacing the Deserter Shuttle with a U-Wing (requires Madman's Star Wars Ships)
• Replacing Aerodrones with TIE fighters (requires Madman's Star Wars Ships)

Main quest retheme
A tyrannical moff rules over your planet. You have had enough, it is up to you to disrupt the Empire's operations and eventually capture Hypervelocity gun installations to bring down the Imperial Space Station where the tyrant with his high command are hiding.



Probably not compatible with other mods that try to retheme/change the Empire. Highly recommend using Jelheb's Outer Rim Vanilla Faction Patch and Madman's Star Wars Ships



Q: CE compatible?
A: If VFE: Deserters and Outer Rim: Rebel Alliance are compatible, then yes.

Q: Can you add X?
A: I would love to see ideas/feedback, and will consider interesting ideas!

Q: Do I need Madman's Star Wars Ships?
A: No, it is optional, but if you do have it, some ships will be replaced with Star Wars ships.

Q: Should I disable the Rebel Alliance faction added by Outer Rim?
A: It is up to you how "visible" you want the rebels to be. I wanted to give you the option to have your own rebellion, but if you want to be a "part" of the Rebel Alliance then keep the faction enabled!



Huge thanks especially to the Vanilla Expanded Team and Neronix for their incredible mods, art and advice!

Vanilla Factions Expanded - Deserters - Vanilla Expanded Team
Outer Rim - Rebel Alliance - Neronix17
25 Comments
burgers 6 hours ago 
@Lee
Thank you!
General Profit 27 Feb @ 8:54am 
There is still issue with outer rim galactic diversity, the Rebel alliance one has all the other races but the Rebels is entirely baseliners, given the amount of races it is tricky to edit it perfectly to match with xenotype spawn control
Krieg Chan UWU 5 Jan @ 5:27pm 
Loving the Rethemes man.
Conan The Civilian  [author] 3 Dec, 2023 @ 4:25am 
Hello everyone, I finally have some more time for modding, I will look into some patching, bug fixing and potentially some additions!

@dalevel
I seem to remember patching the faction to have xenos, but I will take a look.

@Flash
Rebel faction is the deserter faction. Rebel alliance is the one added by Outer Rim - Rebel Alliance, I kinda mentioned it in the FAQ, but I didn't say which faction is actually which.

@RoboGent
If it is an actual problem, it is a problem with VFE: Deserters, this mod doesn't touch any functionality, it only rethemes stuff.
dalevel 3 Dec, 2023 @ 12:54am 
I have a similiar problem to flash.
I have 2 rebel factions (Rebel and Rebel Alliance) and 2 Galactic Empire factions.

The problem, as it seems, is the lack of patch for Outer Rim - Galactic Diversity. One one Rebel factions includes galactic races and the other is pure vanilla.
This could not be a problem if i could just disable the Rebel/Galactic factions without custom Star Wars races but if i do so, i just cant generate the planet.
The only way i can play with a rebel faction with modded star wars races is if i also enable the other 100% baseliner rebel race, wich makes no sense.

Can you help with this situation?
Flash 26 Nov, 2023 @ 1:31pm 
i have 2 factions of Rebel faction, one named only Rebel, and other named Rebel Alliance, who is the one applied in this mod?
RoboGent 20 Oct, 2023 @ 6:02am 
I'm having a similar problem to @Tony Montana, when I try and Contact Rebels it says I have no Intel, but it's right next to the Orbital Trade Beacon.
Rim Baby 27 Sep, 2023 @ 8:09am 
Awesome mod! Just finished Andor and this was legit the next run I was planning to do!

Just a thought, if you plan to do another retheme, maybe you could do one for VOID into mandalorians. So Mandalorians are a proper threat. Though im not too sure what to do about the monsters. Here are the mods if you wanna take a look:

V.O.I.D.: https://steamproxy.net/sharedfiles/filedetails/?id=2920516629
Outer Rim - Mandalorehttps://steamproxy.net/sharedfiles/filedetails/?id=2883208829
Conan The Civilian  [author] 25 Sep, 2023 @ 1:48pm 
@Tony Montana

I think you need to have it in a trade beacon's radius. None of my changes should affect the mod's functionality.