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@dalevel
I seem to remember patching the faction to have xenos, but I will take a look.
@Flash
Rebel faction is the deserter faction. Rebel alliance is the one added by Outer Rim - Rebel Alliance, I kinda mentioned it in the FAQ, but I didn't say which faction is actually which.
@RoboGent
If it is an actual problem, it is a problem with VFE: Deserters, this mod doesn't touch any functionality, it only rethemes stuff.
I have 2 rebel factions (Rebel and Rebel Alliance) and 2 Galactic Empire factions.
The problem, as it seems, is the lack of patch for Outer Rim - Galactic Diversity. One one Rebel factions includes galactic races and the other is pure vanilla.
This could not be a problem if i could just disable the Rebel/Galactic factions without custom Star Wars races but if i do so, i just cant generate the planet.
The only way i can play with a rebel faction with modded star wars races is if i also enable the other 100% baseliner rebel race, wich makes no sense.
Can you help with this situation?
Just a thought, if you plan to do another retheme, maybe you could do one for VOID into mandalorians. So Mandalorians are a proper threat. Though im not too sure what to do about the monsters. Here are the mods if you wanna take a look:
V.O.I.D.: https://steamproxy.net/sharedfiles/filedetails/?id=2920516629
Outer Rim - Mandalorehttps://steamproxy.net/sharedfiles/filedetails/?id=2883208829
I think you need to have it in a trade beacon's radius. None of my changes should affect the mod's functionality.