RimWorld

RimWorld

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Outer Rim - Mandalore
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Mod, 1.4, 1.5
File Size
Posted
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2.990 MB
19 Jan, 2023 @ 12:22pm
3 May @ 3:23pm
9 Change Notes ( view )

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Outer Rim - Mandalore

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outer Rim
17 items
Description
This module for the Outer Rim series of mods covers anything specific to the Mandalorians. Currently includes weapons, apparel and a faction with a unique Honour Raid mechanic letting them raid you even when neutral or friendly and successful kills on the Honour Raiders will increase goodwill instead of decreasing it.

Mandalorians from this mod are typically equipped with full Beskar material armour, which can make it really difficult to take them down, the quantity of raiders is scaled back a little to compensate for the beating they can take.

Note: Honour Raids can be disabled in the Outer Rim settings if you'd prefer not to have them.








Aside from anything listed for Outer Rim - Core I am not aware of any incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
61 Comments
BluuOwl 24 Jul @ 4:37am 
Any news on hokey religions?
Nobunaga 11 Jul @ 5:19am 
i cant find the research core anywhere i even looked in character editor to add to inventory and looked in dev modes spawn thing any ideas?
GrynnReaper 27 Jun @ 10:15am 
does the armor work as EVA gear in SOS2?
Sea Hutch 2 Jun @ 9:47pm 
You killed it with all the Outer Rim mods but this one's my favourite. The art especially is just so good.
Neronix17  [author] 1 Jun @ 3:33pm 
It's the only one that's stuffable, it's as strong as the apparently dogshit metal you used.
Carth 1 Jun @ 1:45pm 
The Mando armor is weaker than all the other outer rim armor sets, is this intentional?
Darzai 4 May @ 1:24pm 
I just noticed the change in the apparel filter. Thank you!
Neronix17  [author] 3 May @ 3:08pm 
It's not two simple design pauldrons, it's just that simple and traditional both inherit the generic description and the storage filter is way too thin to show the name properly. The icons are fine from what I can see, and yeah that category thing is just an oversight.
Darzai 3 May @ 12:26pm 
Just a minor issue, but the filter for stock zones and shelves show two * simple design pauldrons. The icon for Neo Crusader seems to be also mixed up with the Heavy Design for the pauldrons.

If you have the time, could you also please move the helmets to the Armor>Headgear section within Armor?
Darzai 29 Apr @ 12:43pm 
Ugh, I am an idiot. I had smelted mando armour before this run and now for some reason (I thought) I could not.
Turns out that I somehow deleted that particular smelting job and was staring at an apparel smelting job for poor quality.
Sry to waste your time :/