RimWorld

RimWorld

373 ratings
Outer Rim - Core
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Mod, 1.4, 1.5
File Size
Posted
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34.746 MB
16 Jan, 2023 @ 2:39pm
19 Jun @ 11:21am
27 Change Notes ( view )

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Outer Rim - Core

In 2 collections by Neronix17
Outpost 21 Mods
50 items
Outer Rim
17 items
Description
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one. We're talking universal research, buildings, resource systems, materials, power, production, turrets, stuff that could be used by any other module as a crafting building or crafting ingredient.

So no, obviously this doesn't include Mandalorians, Clone Troopers or Lightsabers, those will be in their own modules if they're not already in the collection at the top of this description.

There's probably some stuff that isn't listed here in the description that is in the mod but we're talking a couple buildings I forgot about or added in an update. Not an entire force power system or faction with equipment, use common sense and figure it out, because I'm not going to answer every "does it have this in it??" question or we'll be here all day.














Combat Extended is not supported, if they patch this it's up to them to provide support.

Otherwise I am not aware of any incompatibilities. Other Star Wars mods should be compatible since everything I add tends to have a prefix in the defNames to prevent direct conflicts. However, I will not provide support for any issues with overlapping content.



List of mods that are recommended specifically for playing with alongside this mod:
  • Mod Medicine Patch - Allows modded medicine to show up in the Health tab for better control over what your pawns use!


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • I have this great idea, will you do all the work?
    Nope, I have enough I want to do.
  • Does this mod follow Legends or Canon?
    The mod series follows its own lore as neither translates perfectly to RimWorld, that said it's primarily based on Canon with Legends where I want to include it, and rarely some fanon.
  • Why can't we have the All-In-One too?
    I'm not maintaining two versions of a mod and modularity is better for users with how RimWorld loads things.
  • How long has it taken to do all this by yourself?
    It's been in development since early 2019. So, a while.
  • Is this a Total Conversion?
    Nope! You can absolutely play it as one if you want to, but the end goal is more of an extension than replacement.
  • I can't find a specific building in the architect menu tab!
    This is one of the mods using my new sub-category system, which allows many more items to fit into a single architect tab, use the sub-category button to navigate the list of sub-categories.


- Neronix17 - Art, XML & C#.
- The creators of the used frameworks for those.
- Lucasfilm & Disney for the basis of this mod, Star Wars. All of it.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
Popular Discussions View All (1)
4
30 Nov, 2023 @ 12:54pm
Outer Rim modpack
Deleted Profile
258 Comments
MountainKing772 30 Jul @ 2:40pm 
I can not get this to work crashes as soon as it is in the mod load order I cut every mod and had only the basics for the core to run but it crashes as soon as I put the mod in the load order.
ToooMuchSalsa 26 Jul @ 8:15pm 
Thank you, I will let them know
Neronix17  [author] 26 Jul @ 7:46pm 
@ToooMuchSalsa - Looks like a problem for Star Wars Retheme: Vanilla Factions Expanded - Empire.
ToooMuchSalsa 26 Jul @ 7:06pm 
https://gist.github.com/HugsLibRecordKeeper/ca6d4c1f6e08ce0be25b9494ce2723c1
I get this whenever I start a new world. All these conflicts with Imperial apparel
Dycantos aka Dyno Nuggies 28 Jun @ 12:24pm 
is there a way to fill the Tibanna tank
suctionflunky67 19 Jun @ 12:51pm 
would this gel well with save our ship 2?
OOClay 18 Jun @ 5:48pm 
Hi not sure if its been addressed but will there be a vehicle sub mod using vehicles expanded for this?
Unsunghero 18 Jun @ 8:50am 
how do you make your pawns use the kolto gel packs, I have a ton of them and set the requirements and they're just using herb meds instead?
Berry 16 Jun @ 8:36pm 
question/request
Any chance of getting Wroshyr wood for my Wookie peeps?
accpichardo 12 Jun @ 10:37pm 
Oh cool I just had that issue as well. Thanks for the fix!!