Cities: Skylines

Cities: Skylines

43 ratings
Tunnel Networks
   
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Assets: Road
File Size
Posted
23.416 MB
17 Sep, 2023 @ 6:54pm
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Tunnel Networks

Description
Pack of 3 decorative "tunnel" networks to do all sorts of things with.

Tips:

1) You need Network Anarchy and Network Multitool to work with these assets optimally. The first is a hard requirement or you won't be able to place anything below the tunnels.

2) The segment ends are props that will look weird if you try to resize the network with Node Controller, so use BOB to remove them first, make the network the size you want it to be, then find the props with Find it! and scale them and place them with Move it

3) The network is on purpose not decorated so that you can put whatever lights, signs, catenaries, wires and whatever else you could imagine with Intersection Marking Tool.

4) It's best if you build this netwolrk in 64m (8u) segments at a time so that the texture doesn't stretch in an unpleasant way.

You can find these networks and their respective props through Find it! by searching for the following:

Single Tunnel
Single Tunnel Node
Double Tunnel
Double Tunnel Node
Middle Tunnel
Middle Tunnel Node

All assets use the same 1024x1024 px texture

Mesh info (tris):
Single Tunnel: 960, LOD: 112 | Single Tunnel Node: 872, LOD: 66
Middle Tunnel: 1800, LOD: 192 | Middle Tunnel Node: 1040, LOD: 82
Double Tunnel: 1408, LOD: 208 | Double Tunnel Node: 868, LOD: 80
8 Comments
「 LiTe Em uP 」 17 Dec, 2023 @ 5:48pm 
LSM is saying this asset is missing "Double Tunnel Node" coz Asset bug: Workshop asset uses private asset (tu-do-no.Double Tunnel Node_Data)
Pepopopo 23 Sep, 2023 @ 3:16am 
I love this idea, very cool
Chamëleon TBN 22 Sep, 2023 @ 2:44am 
I personally use the values that also svenberlin uses: -45 saturation, -33 brightness
Chamëleon TBN 22 Sep, 2023 @ 12:53am 
@themist: As their are not pillars, but props, you need to release these first, subscribe to the WS version, move the local version out of your folders, and create the networks with the WS props. Regarding to colours: a good start is to have the texture as you want it to look at the end in your Image program and then reduce saturation by 30% and brightness at least -30% too.
themisst  [author] 21 Sep, 2023 @ 4:11pm 
@Chamëleon TBN I don't know what happened during my final port to the workshop, I noticed the pillar problem too. It wasn't happening while the assets were local. It's on my to-do list to fix it, same with a retexturing with a brighter look because they are indeed too dark. Still, thanks for the kudos and the patience to you and everyone guys, it's my first semi-serious attempt at making an asset so I am open to any suggestions for improvement.
Chamëleon TBN 20 Sep, 2023 @ 7:50am 
I like the idea, but for me the texture is too rough and dark... also i'm missing a "roof" / surface to create custom with tunnels. and ye, i would like to see the end pillars automatically placed... but still: i like this asset. :)
Deeheks 19 Sep, 2023 @ 3:05pm 
At laaaaaast! Decent and convenient
Doc is very clear, thumbs up!
hippynothipster 18 Sep, 2023 @ 6:14am 
Really cool idea!!