Left 4 Dead 2

Left 4 Dead 2

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[VScript] Weapon Timer Enforcer
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Game Content: Weapons, Scripts
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33.425 KB
2023年9月5日 21時46分
2023年9月25日 12時30分
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[VScript] Weapon Timer Enforcer

解説
Your weapon mods might be changing the duration of your draw and reload!

Deploys and reloads don't have a set duration, they take their server-sided animation's duration. So on local servers where the hoster uses animation mods.. well in short, it's bad news to players accustomed to the default durations. To that bad news earlier, I propose a solution: Subscribe to my script, because it will enforce the vanilla animation timers' durations on reloads and deploys. Layers? Who told you about that?

So how does it work? To start, there's a file named 'ems/orin/wte_data_default.txt', and inside it is data of the durations and animation sequence IDs for the relevant vanilla timers. That file is read when the script first runs, then cached. The default file can't and shouldn't be edited, instead create a copy of the default file as 'left4dead2/ems/orin/wte_data.txt' then edit your new file. Don't leave out the documentation inside.

I hope my script services you well, have a good one.

Warning!
This script relies on sequence order. In local servers, if your weapon mods act strange after installing my script (having strangely-timed deploys or reloads), then the sequence order is mismatched and you must customise your own 'left4dead2/ems/orin/wte_data.txt' file.

Launch the game with the "-dev" option to enable debug information on weapon sequences. You must also start a session using the "map" console command.

Credits
> mav - Commissioner of this valuable modding asset.
> hckrmnasia - Technical advisor.
人気スレッド 全て表示 (1)
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2023年9月25日 12時26分
ピン留め: HELP: Enforcements, Their Process and Customisations.
Orinuse
134 件のコメント
AlphaJonk 9月26日 21時29分 
Im a bit dumb when reading codes cuz numbers makes eyesight starts to blur. I want to customized the reload speed. How do i do it?
GXRaiden 9月19日 4時47分 
Gotcha gotcha, thanks
Orinuse  [作成者] 9月19日 4時38分 
It is a term that the animation-modders use, where "sequence" is short for "animation sequence".

[0] = sequence0
[1] = seq1
[2] = seq2_taunt

By nature, some sequences will come first, some later. When a model is being modded, it must follow the original sequence-order that Valve has used or they will break in official servers (desync, in other words).
GXRaiden 9月18日 9時45分 
Hello, what do you mean by "sequence order is mismatched".. like does this script need to be before or after the weapon mods?
mlg niko 2016 8月20日 10時42分 
i shouldnt have contributed to this. avoid :steamfacepalm:
Orinuse  [作成者] 8月16日 5時37分 
that's a step too far king gg :steamfacepalm:
mav  [作成者] 8月12日 16時28分 
:steamthumbsdown:
Major Sherman 8月12日 15時32分 
i went to sandyhook elementary school and got killed by adam lanza. avoid:steamfacepalm:
TwPunch 8月7日 7時56分 
i got deported. avoid :steamfacepalm:
penis man 8月2日 10時28分 
When I started gooning, my balls exploded. Avoid. :steamfacepalm: